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Crash on __pthread_kill when deserializing a different type field with t...
Reproduction steps:1. Open the user's attached project2. Enter play mode, then exit play mode3. Comment-out line 6 in Data.cs4. Unco... Read more
"Unknown managed type referenced" error appears when object contains Ser...
How to reproduce:1. Open the user's attached project and SampleScene scene2. In the Hierarchy window, select GameObject3. In the Ins... Read more
"Unsupported type Vector2f" error appears when using SerializeReference ...
How to reproduce:1. Open the user's attached project and SampleScene2. In the Hierarchy window, select GameObject3. In the Inspector... Read more
A space at the beginning of the Text disappears after reopening the Scene
How to reproduce:1. Open the user's attached project2. Open the '1' Scene3. In the Hierarchy select Canvas > Text 84. Add a space... Read more
Deserialization of object is very costly in RestoreBackups -> RebuildMan...
Reproduction steps:1. Open attached project "bug_report.zip" and scene "TemplateScene"2. In Preferences window, enable Diagnostics -... Read more
Prefab variant reference is lost when assigned by click-and-drag in Pref...
How to reproduce:1. Open the attached “IN-85814“ project2. In the Project window (Project → Asset), double-click on the “Test Varian... Read more
Crash on SerializedProperty_CUSTOM_SetStringValueInternal when setting S...
Reproduction steps:1. Open the attached project "CrashRepro"2. Click on “Assets/IgnoreThis/V2_Test/TestScript1.asset“ to make it vis... Read more
UnassignedReferenceException when reopening a project
Reproduction steps:1. Open the user's attached project2. Enter Play mode3. Press the "Update Balance" button and observe the console... Read more
Crash on opening built Player when using Generic MonoBehaviour
How to reproduce:1. Open the "Bugs.zip" attached project2. Run the "Bugs.exe" in the "Build" folder from the project's directory Rep... Read more
"Unknown managed type referenced" error when using SerializeReference
How to reproduce:1. Open the user's attached project "UAttribute.zip"2. Open Assets/Sample/TestScene/SerializeReferenceDropdownTest.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS