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ReferenceOutputAssembly key is set to false in project references
Steps: 1. Set External Tools to Visual Studio 2017 in Unity Editor 2. Open attached project 3. Double-click on any script in Assets ... Read more
Editor becomes unresponsive and performance is continually degraded when...
How to reproduce: 1. Open the attached project ("ScriptableObjectLargeDataset") 2. Select "Assets/data.asset" Expected results: Ins... Read more
Coroutine can't be stopped via StopCoroutine() if it has 3 or more neste...
How to reproduce: 1. Open user-submitted project (New Unity Project) 2. Open the 'scene' scene 3. Enter Play Mode Expected result: ... Read more
Application.quitting event is not raised when closing build
Reproduction steps: 1. Open the user's attached project 2. Build the SampleScene scene 3. Launch the build 4. Close the build and ch... Read more
Throwing exception in async method in start spams console, does not stop...
To reproduce: 1. Open the attached project 2. Play the SampleScene Expected: Only a single exception is thrown Actual: Exceptions s... Read more
Changing the reference value in the ScriptableObject's script and re-ope...
Reproduction steps: 1. Open the user's attached project "SkyboxRepro.zip" 2. In the Project window open Assets/DATA/Broken/BrokenRef... Read more
Projects built with .NET 4.6, DateTime.Now always returns current UTC ti...
Reproduction steps: 1) Download and open TimeTest.zip project 2) Build and run "TimeTest1.unity" scene on an Android device -- Notic... Read more
Incorrect transform position in Awake method of an instantiated prefab
To reproduce: 1. Open attached Unity project "New Unity Project.zip" 2. Open "Scene" scene 3. Go into Play mode 4. Input letter "s" ... Read more
System.Configuration.ConfigurationErrorsException: Failed to load config...
Using works fine in editor, but on device (iOS / Android) we are getting the error below. Looks like others have encountered this (h... Read more
MonoBehaviours and Scriptable Objects are not recognized in 4.6 DLL
To reproduce: 1. Open the project, attached by the user (Bolt.Unity.Debug46.zip) 2. Observe that classes in the DLL files in Assets... Read more
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