Search Issue Tracker

0
votes
Fixed

DoImportScene crash when reimporting a specific fbx file

Scene Management

-

Oct 19, 2016

-

Version/s: 5.4.1f1

Repro steps: 1. Open project " Tracker_Unity_Tests.zip" 2. Go to Assets>Import>PADDLE 3. Reimport "run_test_shapes" fbx file Stack ... Read more

1
votes
Fixed

Calling Caching.CleanCache() method fails when there is a cached assetBu...

Scene Management

-

Oct 13, 2016

-

Version/s: 5.3.6p6

To reproduce: 1. Open attached project 2. Open "TestScene" 3. Open console window 4. Enter play mode Expected result: Caching.Cle... Read more

0
votes
Won't Fix

NullReferenceException when Verify Saving Assets is enabled and game or ...

Scene Management

-

Oct 25, 2016

-

Version/s: 5.5.0b8

How to reproduce: 1. Open the attached project 2. Undock Game or Scene view 3. Enable verify saving assets (Edit - Preferences -> Ve... Read more

0
votes
Not Reproducible

FileUtil.ReplaceFile corrupts a destination file if source path is empty

Scene Management

-

Nov 03, 2016

-

Version/s: 5.6.0a2

Steps to reproduce: 1. Open attached project. 2. Execute menu item: POPUP/Create scene 3. Execute menu item: POPUP/Replace scene wi... Read more

0
votes
Fixed

ARToolKit asset causes scenes to crash on loading

Scene Management

-

Oct 19, 2016

-

Version/s: 5.4.0f3

Repro steps: 1. Open project "Unity-AR-app.zip" 2. Install ARToolKit (from the toolbar) 3. Open "AR-one" scene 4. In Build Settings ... Read more

0
votes
Fixed

Selecting prefabs child and pressing F2 in Project window has no effect

Scene Management

-

Nov 10, 2016

-

Version/s: 5.5.0b11

Steps to reproduce: 1. Open attached project "test014.zip" 2. Extend "Cube" prefab to see children 3. Select "Cyllinder" child 4. Pr... Read more

0
votes
Fixed

Prefab breaks when it's instance is applied with deleted script

Scene Management

-

Nov 10, 2016

-

Version/s: 5.5.0b11

Steps to reproduce: 1. download and open "repro.zip" 2. open "new" scene 3. delete "script" in assets folder 4. press apply on "cob... Read more

0
votes
Won't Fix

ProceduralMaterial.isCachedDataAvailable returns true, but material is l...

Scene Management

-

Nov 25, 2016

-

Version/s: 5.5.0f1

"Do nothing and Cache" option should generate the material and cache the data, then that data can be reloaded. This does not work. ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.