Search Issue Tracker
0
votes
Third Party Issue
MissingReferenceException on the VolumeManager when entering Play mode
How to reproduce: 1. Open the user's attached project 2. Open the 'Operator' Scene 3. Enter the Play mode Expected result: No exce... Read more
3
votes
Fixed
Camera active Texture is not written if another Camera has a Script usin...
How to reproduce: 1. Open the attached project "test_project.zip" 2. Enter the Play Mode 3. In the Hierarchy window select "RawImage... Read more
1
votes
Won't Fix
GameObject.GetComponents returns the wrong number of components in "Main...
Reproduction steps: 1. Open the user's attached "GetComponentTest.zip" project 2. Go to MyMenu > TestItem 3. Observe the output in t... Read more
0
votes
Won't Fix
[Rendering Debugger][Android][GLES3] Wireframe rendering mode is not sup...
How to reproduce: 1. Create a URP project 2. Switch platform to Android 3. Set GLES3 as only one Graphics API 4. Enable "Development... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Pipeline Converter selected asset counter reports one fewer item when using manual selection
- [Android] [Adreno] [WebGL] A light cookie is not rendered with shader compile error when WebGL build is launched on a device with Adreno GPU
- Rigibody sliding over a flat surface that is made of several GameObjects detects false collisions when Collision Detection is set to "Continuous" or "Continuous Dynamic"
- UI Toolkit Label height is incorrectly calculated when using max-width with percentage value
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled