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MissingReferenceException on the VolumeManager when entering Play mode
How to reproduce: 1. Open the user's attached project 2. Open the 'Operator' Scene 3. Enter the Play mode Expected result: No exce... Read more
[HDRP] Standalone Profiler throws "HDRP Material Upgrade" pop-up and cra...
Steps to reproduce: 1. Create a new HDRP project 2. Open Window -> Analysis -> Profiler(standalone process) 3. Notice that "HDRP Mat... Read more
[HDRP] Sliders and draggable edit fields in Rendering Debugger incorrect...
Version tested: 2022.2.0a10 (trunk) Steps to reproduce: 0) Create a new HDRP template 1) Open Undo History window 2) Go to Renderi... Read more
Selecting Scene Template in the project settings removes the active rend...
1) Open any project using URP or HDRP (if doesnt repro, reopen the project before doing anything) 2) In the project settings, select... Read more
Camera active Texture is not written if another Camera has a Script usin...
How to reproduce: 1. Open the attached project "test_project.zip" 2. Enter the Play Mode 3. In the Hierarchy window select "RawImage... Read more
GameObject.GetComponents returns the wrong number of components in "Main...
Reproduction steps: 1. Open the user's attached "GetComponentTest.zip" project 2. Go to MyMenu > TestItem 3. Observe the output in t... Read more
[Rendering Debugger][Android][GLES3] Wireframe rendering mode is not sup...
How to reproduce: 1. Create a URP project 2. Switch platform to Android 3. Set GLES3 as only one Graphics API 4. Enable "Development... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
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- Crash on RaiseException when opening a specific project
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