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[Hierarchy] animation is slower and less responsive on high editor load
Reproduction steps (Compare between Unity 5.5 and 5.6(GIFs attached)): 1. Open the attached "Hierarchy" project. 2. Open and play th... Read more
Uncaught exception in async net callback
"Uncaught exception in async net callback: Object reference not set to an instance of an object" failed in attached project (importe... Read more
Editor crashes when selecting objects in hierarchy
Reproduction steps: 1. Open the attached project scene "1" 2. Double-click on random objects in hierarchy 3. After couple of selecti... Read more
Selecting folder is not an action which can be undone, if it was selecte...
To reproduce: 1. Create a new project. 2. In a "Project window" create a folder. 3. Create "Cube" in hierarchy. 4. Select "New folde... Read more
Unity crashes when closed after un-doing an action
Reproduction steps: 1. Open the attached project 2. Create a new GameObject 3. Add the "UndoBugScript" to it 4. Add any component to... Read more
Impossible to deselect an object from Hierarchy by using the shortcuts
Reproduction steps: 1. Create a project or open any project 2. Select an object in Hierarchy dialog 3. Try to deselect the object by... Read more
ScriptableObject's serialized fields are not visible in the inspector, i...
Part 1: Reproduction steps: 1. Open the attached project 2. Click on the "Foo" menu at the top toolbar 3. Click on Select Expected:... Read more
Editor crash when trying to use Project view in upgraded project
-e: see title -repro: --open attached project ---alternative: import https://www.assetstore.unity3d.com/en/#!/content/1876 into 5.5... Read more
Project Window's path bar displays information inconsistently when resiz...
Steps to reproduce: 1. Open project 2. Enter "t:texture" into project window's search field 3. Observe the text bar while resizing t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type