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[Hierarchy] animation is slower and less responsive on high editor load
Reproduction steps (Compare between Unity 5.5 and 5.6(GIFs attached)): 1. Open the attached "Hierarchy" project. 2. Open and play th... Read more
Uncaught exception in async net callback
"Uncaught exception in async net callback: Object reference not set to an instance of an object" failed in attached project (importe... Read more
Editor crashes when selecting objects in hierarchy
Reproduction steps: 1. Open the attached project scene "1" 2. Double-click on random objects in hierarchy 3. After couple of selecti... Read more
Selecting folder is not an action which can be undone, if it was selecte...
To reproduce: 1. Create a new project. 2. In a "Project window" create a folder. 3. Create "Cube" in hierarchy. 4. Select "New folde... Read more
Unity crashes when closed after un-doing an action
Reproduction steps: 1. Open the attached project 2. Create a new GameObject 3. Add the "UndoBugScript" to it 4. Add any component to... Read more
Impossible to deselect an object from Hierarchy by using the shortcuts
Reproduction steps: 1. Create a project or open any project 2. Select an object in Hierarchy dialog 3. Try to deselect the object by... Read more
ScriptableObject's serialized fields are not visible in the inspector, i...
Part 1: Reproduction steps: 1. Open the attached project 2. Click on the "Foo" menu at the top toolbar 3. Click on Select Expected:... Read more
Editor crash when trying to use Project view in upgraded project
-e: see title -repro: --open attached project ---alternative: import https://www.assetstore.unity3d.com/en/#!/content/1876 into 5.5... Read more
Project Window's path bar displays information inconsistently when resiz...
Steps to reproduce: 1. Open project 2. Enter "t:texture" into project window's search field 3. Observe the text bar while resizing t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect ScrollToItem behavior when called on a deattached ListView
- Zooming in/out in Scene View window on the display the zoom takes place in does not work
- Changing Game View resolution when there are 2 Game View Windows on 2 different displays makes the view stretched
- Maximising Game view window on one display makes black bars appear on another display
- Creating a 3D Object when using 2 monitors and 2 Game View Windows on different monitors the created 3D Object only appears on one of them