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17
votes
Fix In Review

Unity 2021.2 crashes on some Windows7 PCs when tbb12.dll gets loaded

Progressive Lightmapper

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Aug 30, 2021

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Version/s: 2021.2.0b1

Affected Versions: 2021.2.0b1, 2021.2.0b9 It appears that it only affects some Russian Windows7 SP1 versions and other versions wit... Read more

17
votes
Fixed

[GPU PLM] 'Could not load symbol clCreateCommandQueueWithProperties' err...

Progressive Lightmapper

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Aug 05, 2020

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Version/s: 2020.1.0f1

Reproduction steps: 1. Open new Unity project 2. Observe Console window Expected result: No errors Actual result: "clCreateCommandQ... Read more

18
votes
Fixed

[macOS] BugReporter doesn't get invoked when the project crashes

Progressive Lightmapper

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Feb 13, 2020

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Version/s: 2019.3.0b2, 2020.1.0a2

The fix requires building OpenRL from source on Mac. It's a bigger task and is tracked here: https://jira.unity3d.com/browse/GFXGI-5... Read more

35
votes
Fixed

[Enlighten] Errors appear in the console after cleaning GI Cache and rel...

Progressive Lightmapper

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Dec 21, 2017

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Version/s: 2017.2.1f1

Reproduction steps: 1. Download project "GIBug.zip" and open in Unity 2. Edit > Preferences > GI Cache > Clean Cache 3. Close and re... Read more

27
votes
Postponed

[LightProbes] Probes lose their lighting data after entering Play mode w...

Progressive Lightmapper

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Jun 22, 2018

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Version/s: 2018.2.0b10

Steps to reproduce: 1. Download the attached project and open SimpleOutdoorsA scene 2. Make sure that both baked and realtime GI ar... Read more

167
votes
Postponed

[Enlighten] Stuck at clustering jobs when baking lightmaps

Progressive Lightmapper

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Jan 13, 2015

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Version/s: 5.0.0b19

-e: attached project never finishes baking -repro: --open attached project (it is https://www.assetstore.unity3d.com/en/#!/content/... Read more

16
votes
Fixed

'Selected texture format 'ARGB 16 bit' is not valid' error is shown afte...

Progressive Lightmapper

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Apr 08, 2019

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Version/s: 2019.2.0a11, 2019.3.0a1

Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene; 2. In the Lighting window press 'Generate L... Read more

45
votes
Fixed

[MSE] Additively loaded scenes use light probe data from first loaded scene

Progressive Lightmapper

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Aug 23, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project "825492.zip" 2. Inspect all of the scenes, notice that each has lightprobes baked indi... Read more

29
votes
Fixed

[PLM] Some baked lights are ignored when lighting is generated with 30+ ...

Progressive Lightmapper

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Jun 19, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1. Open attached project (ProgressiveLightmapperIssue) 2. Go to lighting 3. Select Generate Lighting Expected r... Read more

94
votes
Postponed

[PLM] Lightmapping ignores lights culling mask

Progressive Lightmapper

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce: 1. Open attached project "CullingMask" 2. Open scene 1 3. Let it bake 4. Notice that lightmap is baked for all static ... Read more

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