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[Denoising] RadeonPro denoising creates corruption in lightmap output
Repro: 1. Download and import the attached repro project 2. Open the Scene SampleScene.unity 3. Ensure the LightingSettingsUltra se... Read more
Baked cookies are offset between GPU and CPU lightmapper
Steps to reproduce: 1. Open the attached repro project 2. Bake the scene using the CPU PLM 3. Bake the scene using the GPU PLM 4. N... Read more
[GI] Lightmap reference is lost when static object is moved
Steps to reproduce: 1. Create new HDRP Template project 2. Move static object 3. Save the scene 4. Enter Playmode - observe that lig... Read more
[OSX] Light Probe Group gizmo spheres are not rendered
Steps to repro: 1. Create new project and scene in URP; 2. In Hierarchy right click and select Light>Light Probe Group; 3. In the S... Read more
OpenCL max alloc size exceeded when baking probe volumes
Use a modified HDRP template scene which contains a light cookie, probe volume and a legacy light probe group, for instance the proj... Read more
Objects are tinted cyan when Environment Lighting Intensity Multiplier i...
How to reproduce: 1. Open the repro project 2. Use ADBV1 (click "no" on the dialog) 3. Accept upgrade (click continue) 4. Open Asset... Read more
[Enlighten] Various Scene View modes not displaying lightmap data in Bui...
Repro: 1. Download the attached repro project (BounceLightCorridor.zip) 2. Open the BounceLightCorridor scene 3. Navigate to the Li... Read more
[Enlighten] Realtime GI does not update
Steps to reproduce: 1. Download the attached repro project (BounceLightCorridor.zip) 2. Open BounceLightCorridor scene 3. Navigate ... Read more
[GPU PLM][Denoising] Artifacts after baking GI with certain lighting set...
Steps to repro: 1. Download the ArchViz Pro vol.6 project (link attached in the comments) and sync to revision `8546d9d7f07d` of the... Read more
Light baking gets stuck in a infinite loop when unloading a light baked ...
How to reproduce: 1. Open the attached project "LightBaking_20052021.zip" 2. Open SampleScene_A 3. Click Window > Rendering > Lighti... Read more
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