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[Profiler] "GetInt is not allowed error" is thrown when entering the Pla...
How to reproduce: 1. Create a new project 2. Open the Profiler (Window->Analysis->Profiler) 3. In the Profiler controls section chan... Read more
High CPU usage and slow editor performance while the Profiler with Deep ...
Steps to reproduce: 1. Open the user's submitted project 2. Open scene "DebugScene" under Assets/__Test 3. Open the Profiler with en... Read more
Destroying Texture2D doesn't free memory
Steps to reproduce: 1. Open attached project "765799.zip" 2. Open scene "repro" 3. Open "TestMemoryLeak.cs" 4. Notice that it creat... Read more
Animator Memory Leak, when setting Gameobject active between 'true' and ...
How to reproduce: 1. Download attached project file 2. Open Profiler and Enter Play Mode Actual result: When the animator component... Read more
Excessive garbage generated when accessing a non existent component
The project consists of two scenes: 1. GarbageTestCaseScene - it has a GameObject with a component/behaviour calling GetComponent() ... Read more
GPU profiling disabled on nvidia GT 650M gpu
To reproduce: 1. Open unity with a computer which has nvidia GT 650M GPU. 2. Open any project 3. Try profiling GPU Profiling won'... Read more
Profiler: memory profiler shows "unknown" for amounts >2GB
Memory profiler (both simple & detailed views) shows "Unknown" for amounts of memory that are larger than 2GB. For example, if >2GB ... Read more
[GPUProfiler] "!query->pending" errors when doing GPU profiling of Windo...
Steps to reproduce: 1. Open Unity on Windows (DX11 mode); 2. Create new project or open attached one; 3. Go to Build Settings (File... Read more
Unity editor crashing when entering deep profiling
- Open scene Stage1 in attached project - Open Profiler window and enable Deep Profile - Press Play and after a few seconds Unity wi... Read more
Weird looking white line in Profiler window
Open the Profiler window. Notice white line (as indicated in the attached window). This is the same line that is displayed when user... Read more
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