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Marker bar text does not remain anchored correctly when panning the view...
How to reproduce:1. Create a new project and press play in the editor to start the game running2. Press Ctrl+7 to open the Profiler ... Read more
Editor crashes on MemoryStats::Deserialize when loading specific Raw Pro...
How to reproduce:1. Open the user-submitted project ("LoadProfileCrash.zip")2. Open the Profiler and Load the "P01_21_11_58_35.txt.r... Read more
ProfilerCounterValue does not appear in the profiler when using custom c...
How to reproduce:1. Open project "Custom Category Issue.zip"2. Open the Profiler (Window>Analysis>Profiler)3. Enter the Play M... Read more
[IL2CPP Memory Profiler] Square matrix memory is not accounted for
How to reproduce:1. Open user's attached project2. Build for android using IL2CPP backend3. Attach device to profiler4. Take Memory ... Read more
"Metal: Fragment shader missing texture binding at index 0" warning prod...
Steps to reproduce:1. Open the attached project2. Open "SampleScene"3. Open Profiler (Window -> Analysis -> Profiler)4. Switch... Read more
[Standalone] crashes after 60minutes+ in RenderSettings::VirtualRedirect...
Steps to reproduce:1. open attached project2. open scene "Wilderness_lvl_08"3. build and run for standalone- leave the game running ... Read more
Profiler shows unnecessary entries when deep profiling
Profiler shows irrelevant data when profiling a method from a script with Deep Profile enabled. Steps to reproduce:1) Open the attac... Read more
[Profiler] Profiler reopens a blank window with errors when audio frame ...
Profiler reopens a blank window with ArgumentNullException errors when audio frame data is selected at the time of closing it. Steps... Read more
Long running IJobs are not showing up in the Profiler
Reproduction steps:1. Open attached project "JobProfiling.zip" and scene "1"2. Enter Play Mode3. After 3-5 seconds, exit Play Mode4.... Read more
Meshes with enabled Read/Write option report their memory consumption in...
How to reproduce:1. Open user-submitted project (DoubleMemoryMesh.zip), SampleScene2. Make a development build with the 'joker_thief... Read more
All about bugs
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Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument