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11
votes
Fixed

Overlay Canvas are rendered on each split-screen camera when HDR is enabled

Post-processing and Compositing

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Nov 15, 2024

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Version/s: 2022.3.53f1, 6000.0.28f1, 6000.1.0a5, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Make sure that HDR is enabled in Windows via the Display Settings1. Make sure that IL2CPP is installed via the... Read more

11
votes
Fixed

Motion Vectors bleed through any Geometry when using URP Temporal Anti-A...

Post-processing and Compositing

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Feb 09, 2024

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Version/s: 2022.3.19f1, 2023.2.10f1, 2023.3.0b7, 6000.0.0b11, 6000.1.0a7

How to reproduce:1. Open the “MotionVectorArtefacts.zip” project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Game v... Read more

0
votes
Fixed

Decals render incorrect motion vectors (use the fallback shader instead ...

Post-processing and Compositing

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Mar 17, 2023

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Version/s: 2022.2.11f1, 2023.1.0b8, 2023.2.0a6, 2023.3.0a3

How to reproduce:1. Open the “DecalShakeBug.zip“ project2. Open Scene “DecalBug”3. Enter Play Mode4. Observe the GameObject “Grating... Read more

0
votes
Active

UI text elements are rendered inverted when "Compatibility Mode (Render ...

Post-processing and Compositing

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Dec 20, 2024

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Version/s: 6000.0.32f1, 6000.1.0a9, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps: 1. Open the attached project “IN-91321“2. Ensure that feature “Compatibility Mode (Render Graph Disabled)“ is di... Read more

0
votes
Won't Fix

Scene is not rendered and appears black when the Custom Renderer Feature...

Post-processing and Compositing

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Oct 17, 2024

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Version/s: 6000.0.20f1

How to reproduce:1. Open the “URPBlurTest“ project2. Open the “SampleScene“3. Click on the PC_Renderer to open its Inspector (Assets... Read more

0
votes
Won't Fix

Some Post Processing shaders are not applied in Player

Post-processing and Compositing

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Aug 27, 2024

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Version/s: 6000.0.17f1, 6000.1.0a7, 6000.2.0a1

How to reproduce:1. Open the “IN-83131_repro“2. Open the “New Scene“3. Enter Play Mode and observe the Game view4. Select File → Bui... Read more

0
votes
By Design

Bloom and Exposure Artifacting around GameObject appears when setting Sc...

Post-processing and Compositing

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Feb 11, 2026

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Version/s: 6000.0.67f1, 6000.3.8f1, 6000.4.0b9, 6000.5.0a7

Steps to reproduce: Create and open a 3D URP Template Project In the Hierarchy add a Cube and select it In the Inspector set the Sca... Read more

0
votes
Fixed

Unity.TextMeshPro reference is missing when trying to add it in the Asse...

Post-processing and Compositing

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May 13, 2024

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Version/s: 2021.3.38f1

Reproduction steps:1. Open the attached “TextMeshProReferencing.zip” project2. Select the “NewAssembly.asmdef” in the Project Window... Read more

0
votes
Active

Scene view/Status bar is flickering when hovering mouse on BaseLayer if ...

Post-processing and Compositing

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Oct 21, 2025

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Version/s: 6000.0.60f1, 6000.2.9f1, 6000.3.0b7, 6000.4.0a3, 6000.5.0a1

Steps to reproduce:1. Create an empty HDRP project2. Go to Window -> Rendering -> Graphics Compositor3. Check the "Enable Comp... Read more

0
votes
Fixed

Game window turns black on HDR Display when Main Camera doesn't render d...

Post-processing and Compositing

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Jan 18, 2024

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Version/s: 2021.3.34f1, 2022.3.17f1, 2023.2.6f1, 2023.3.0b2, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1

How to reproduce: Open the project “IN-64237_HDRP_Multi-Camera_UI_HDR_Tests“ Open “Test B“ scene Drag the Game window to a -4K 10-bi... Read more

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