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11
votes
Fixed

Overlay Canvas are rendered on each split-screen camera when HDR is enabled

Post-processing and Compositing

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Nov 15, 2024

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Version/s: 2022.3.53f1, 6000.0.28f1, 6000.1.0a5, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Make sure that HDR is enabled in Windows via the Display Settings1. Make sure that IL2CPP is installed via the... Read more

11
votes
Fixed

Motion Vectors bleed through any Geometry when using URP Temporal Anti-A...

Post-processing and Compositing

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Feb 09, 2024

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Version/s: 2022.3.19f1, 2023.2.10f1, 2023.3.0b7, 6000.0.0b11, 6000.1.0a7

How to reproduce:1. Open the “MotionVectorArtefacts.zip” project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Game v... Read more

0
votes
Fixed

Decals render incorrect motion vectors (use the fallback shader instead ...

Post-processing and Compositing

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Mar 17, 2023

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Version/s: 2022.2.11f1, 2023.1.0b8, 2023.2.0a6, 2023.3.0a3

How to reproduce:1. Open the “DecalShakeBug.zip“ project2. Open Scene “DecalBug”3. Enter Play Mode4. Observe the GameObject “Grating... Read more

1
votes
Active

[URP]Camera Output Texture has wrong scale when using Bilinear Upscale F...

Post-processing and Compositing

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Jun 16, 2025

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Version/s: 6000.0.51f1, 6000.1.8f1, 6000.2.0b6, 6000.3.0b2, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “IN-104879_OutputTextureRenderScale“ project2. Open the “SampleScene”3. Ensure Assets/Settings/PC_RPAss... Read more

0
votes
Active

"Post process Layer" and "Flare Layer" Components are missing a document...

Post-processing and Compositing

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Jan 23, 2026

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Version/s: 6000.0.66f1, 6000.3.6f1, 6000.4.0b5, 6000.5.0a5

How to reproduce:1. Create a new Unity project2. Select the "Main Camera" GameObject in the Hierarchy3. Click "Add Component" -> ... Read more

5
votes
Fixed

[HDRP] Wrong scene-color sampling when injecting a custom pass on `Befor...

Post-processing and Compositing

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Jul 05, 2024

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Version/s: 2021.3.40f1, 2022.3.37f1, 6000.0.12f1, 6000.1.0a1

Steps to reproduce: Open attached project Open the "OutdoorScene" scene. Select the "Main Camera" and enable the "Allow Dynamic Reso... Read more

0
votes
Won't Fix

Overlay UI opaque colors are shown incorrectly in the Player when a HDR ...

Post-processing and Compositing

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Jul 08, 2024

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Version/s: 2021.3.40f1, 2022.3.37f1, 6000.0.10f1

Reproduction steps:1. Make sure HDR is enabled on a monitor2. Open the attached “SimpleGradient.zip” project3. Open the “Scene” scen... Read more

0
votes
Fixed

GameObject with Visual Effect Graph Component is blooming when the VFX G...

Post-processing and Compositing

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Feb 23, 2024

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Version/s: 2023.2.11f1, 2023.3.0b8, 6000.0.0b11, 6000.1.0a7

How to reproduce:1. Open the “glass-unity” project2. Open the “FX_Testmap_EverythingGoes“ scene3. Observe the “New VFX“ GameObject E... Read more

0
votes
Fixed

Post-processing is disabled when using Blitter.BlitTexture

Post-processing and Compositing

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Mar 12, 2024

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Version/s: 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1

How to reproduce:1. Open the attached project "IN-70700.zip"2. Open Assets/Scene.unity3. Select Assets/Settings/PC_Renderer.asset4. ... Read more

0
votes
Active

Selected Camera sublayer blends with highlight color in Graphics Composi...

Post-processing and Compositing

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Oct 21, 2025

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Version/s: 6000.0.60f1, 6000.2.9f1, 6000.3.0b7, 6000.4.0a3, 6000.5.0a1

Steps to reproduce:1. Create an empty HDRP project2. Make sure Editor theme is set to Light3. Go to Window -> Rendering -> Gra... Read more

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