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37
votes
By Design

Some Clear flags of Cameras are not working when using Post Process Laye...

Post Processing

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Jan 22, 2019

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Version/s: 2019.1.0a10, 2019.1.0a14, 2019.2.0a1

How to reproduce: 1. Open user attached project "PostProcessingWithMultipleCameraIssue.zip" 2. Open "SampleScene" scene Expected re... Read more

0
votes
By Design

[ImageFx/MRT] Scene is rendered directly to the Image Effects RT or to t...

Post Processing

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Jun 05, 2015

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Version/s: 5.0.2p4

How to reproduce: 1. Open attached project 2. Open scene MRTTest.unity 3. Play the scene - Notice how the only thing that is rende... Read more

1
votes
Won't Fix

[Deferred] Artifacts in deferred (GBuffer has incorrect values?) if one ...

Post Processing

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Nov 09, 2015

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Version/s: 5.2.1p1

Steps to reproduced: 1. Open attached project "Deferred.zip" 2. Open scene "Deferred" 3. Inspect "Main Camera (1)" and "Main Camera... Read more

0
votes
Active

ImageEffectAllowedInSceneView have OnEnable called before Serialization

Post Processing

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Jun 12, 2016

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Version/s: 5.4.0b21

How to reproduce: 1. Open the attached project 2. Open ImageEffectSerializationBug scene 3. Observe the printed error in console "In... Read more

1
votes
Active

PostProcessingBehavior causes SteamVR Mixed Reality alpha mask to break

Post Processing

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Jan 04, 2017

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Version/s: 5.6.0b3

To reproduce: 1. Create Mixed Reality (attach the third Vive controller or use a virtual one); 2. Open attached project; 3. Open "R... Read more

0
votes
Fixed

Not fixed: OnRenderImage throws exception ater taking a screeshot

Post Processing

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May 12, 2017

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Version/s: 2017.1.0b5

An exception is thrown after taking a screen shot. Repro: In the Hierarchy window choose "Main Camera", then open the menu, go to ... Read more

0
votes
Fixed

[SPS | Post FX] Single-Pass Stereo with Motion Blur or TAA causes double...

Post Processing

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Jun 02, 2017

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Version/s: 2017.1.0b7

This is a situation where double-vision occurs on VR systems when either Motion Blur or Temporal Anti-Aliasing are used and Single-P... Read more

1
votes
Fixed

Black Quads appear when using HDR and Post Processing

Post Processing

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Jun 27, 2017

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Version/s: 5.6.1f1

Reproduction steps: 1. Open project attached. 2. Open scene "Shop Interiors" 3. Wait till lights are built. 4. Come scene or game ca... Read more

0
votes
Duplicate

Post Processing Motion Vectors bleeding through geometry

Post Processing

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Jul 26, 2017

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Version/s: 2017.1.0f3

Reproduction steps: 1. Open the attached project(OC link)(11:41 AM) 2. Run the 'MotionVectorBleedingScene' scene. 3. Click 'Show Occ... Read more

0
votes
Fixed

[MotionVectors] z-bias applied to motion vectors reduces precision

Post Processing

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Aug 14, 2017

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Version/s: 5.6.1p1

z-bias is applied to motion vectors to match the z-bias required for precision loss when multiplying matrices for dynamic batching. ... Read more

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