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Some Clear flags of Cameras are not working when using Post Process Laye...
How to reproduce: 1. Open user attached project "PostProcessingWithMultipleCameraIssue.zip" 2. Open "SampleScene" scene Expected re... Read more
Color correction in the Scene changes when enabling second Camera with T...
Reproduction steps: 1. Open the attached '1420863-sample' project 2. Open the 'TestScene' 3. Enter Play mode 4. Press the spacebar ... Read more
"ArgumentException: Kernel not found" is thrown when platform is set to ...
How to reproduce: 1. Open the user's attached project 2. If needed, switch to the WebGL build platform (File -> Build Settings -> We... Read more
[Post Processing] Chromatic Aberration and Grain have empty checkboxes w...
Reproduction steps: 1. Create a new project 2. Import Post Processing package via Package Manager 3. Add Post-process Volume compone... Read more
[URP] Bloom produces Visual Artifacts when color/emission are not clamped
Reproduction steps: 1. Open user attached Project 2. Set the URP Pipeline Asset in the Project Settings 3. Select Post Processing Vo... Read more
[M1][iOS] Rendering artifacts when using Screen Space Reflections in som...
Steps to repro: 1. Download the attached project and open AVP6_Desktop scene in the Apple Silicon Arm64 Editor 2. Observe Scene an... Read more
[Mobile] OnPostRender Post-Process is not rendered if Anti Aliasing is e...
Reproduction steps: 1. Open the attached user's project "OnPostRenderBug.zip" 2. In the Project window under "Assets/Scenes" open "S... Read more
[PostProcessing] Burger buttons for PostProcessing volume component are ...
For all postprocessing effects under post-process Volume component, the burger buttons are misaligned and are positioned lower than ... Read more
[iOS][2018.4] Canvas elements are not rendered when Post Processing is e...
How to reproduce: 1. Open the user-supplied "PostProcessingIOS" project 2. Build for iOS and deploy it 3. In the application, toggle... Read more
[3d Extras] [Post-Processing] Package version in editor manifest(2.1.4) ...
In 3d with Extras template, as of 2019.3.0b7, the latest verified version of the Post-Processing package is 2.1.7. The latest versio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values