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Turning off "Preload Audio Data" results in an "Cannot create FMOD::Soun...
How to reproduce:1. Open the attached “IN-81310” Project2. Open the “TestAudioAssetBundle” scene3. Enter Play mode4. Select the “Pre... Read more
[HAL] Crash on MacOS at "block_merge_next" when cycling through all avai...
Reproduction steps:1. Add a command line argument “-showAudioFoundationUI”2. Open the attached project “ReproProject”3. Make sure th... Read more
[iOS] Error shows and "Microphone.GetPosition" logged as zero when "Micr...
How to reproduce:1. Open the “MicrophoneIssue.zip“ project2. Open the “SampeScene“3. Build for iOS4. Open the “Unity-iPhone.xcodepro... Read more
[Android] Player freezes when regaining/returning focus after exiting/mi...
Reproduction steps:1. Open the attached project “BugRepro”2. Open the “Asset/Scenes/Entry.unity” scene3. Ensure that “Split Applicat... Read more
[Android] The Player freezes when playing audio on focus loss
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity Scene3. Switch to Android P... Read more
[Android] Player freezes when calling Stop() on the AudioSource while th...
Reproduction steps:1. Open the “ASDQWE” project2. Build and run the Player (File > Build And Run)3. In the Player, click the “Tog... Read more
[WebGL] Audio track with a loop point defined plays from the start when ...
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “Assets/Scenes/SampleScene” scene3. Enter the Play mode4. Obs... Read more
Short pause between loops in a WebGL-built project when looping an Audio...
How to reproduce:1. Open the attached “IN-84259” project2. Open the “SampleScene” Scene3. Enter Play mode4. Listen to the looping au... Read more
Audio fails to play in the WebGL Player when its clips are played in the...
How to reproduce1. Open the “TimelineAudiotest.zip“ project2. Build and run the “SampleScene“ for WebGL3. Press the “Play“ button in... Read more
[HAL] [Windows] Crash at "PlatformAudio::WasapiPlugin::StartDeviceIntern...
Reproduction steps:1. Add a command line argument “-showAudioFoundationUI”2. Open the attached project “ReproProject”3. Make sure th... Read more
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