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21
votes
Fixed

Crash in physx::PxsBroadPhaseContextSap::batchUpdate after indeterminate...

Physics

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Feb 07, 2017

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Version: 5.5.0p4

Reproduction steps: 1. Open project attached (GoIPhysXCrashRepro.zip) 2. Open scene crashtest1. 3. Press play. 4. Wait for 1-3 minut... Read more

93
votes
Fixed

CharacterController might start to ignore collisions after a scene was r...

Physics

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Jun 29, 2016

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Version: 5.3.3p3

Steps to reproduce: 1. Open attached project 2. Open "Test" scene 3. Run the scene 4. Notice how "Instance {number}" fails to collid... Read more

83
votes
By Design

[CharacterController] Dynamic collider ignores Slope Limit and gives force

Physics

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Dec 29, 2015

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Version: 5.3.1p1

Repro steps: 1) Open the project I attached and bug.scene in it 2) Play it and move with the character into the moving Capsule 3) No... Read more

24
votes
Fixed

[Physics][Rigidbody]OnTriggerExit/Enter triggered excessively when switc...

Physics

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Dec 14, 2015

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Version: 5.3.0f4

Reproduction steps: 1) Open project(TestTestTest), proceed to test scene and go into play mode. 2) In hierarchy select the cube and ... Read more

39
votes
Fixed
31
votes
Duplicate

[TriggerCollider] OnTriggerStay is not called for child objects

Physics

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Aug 10, 2015

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Version: 5.1.2p3

Steps to reproduce: 1. Open the attached project 2. Open and play 'trigger' scene 3. Open the scene view and move the 'Parent' game... Read more

18
votes
Not Reproducible
31
votes
Fixed

RaycastHit returns the wrong triangle index in Unity 5

Physics

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May 26, 2015

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Version: 5.0.1f1

Steps to reproduce: 1. Open attached project's "TriangleBug" scene with 4.6 version of Unity. 2. Enter play mode. (have both scene a... Read more

17
votes
Fixed

Method WheelCollider.GetGroundHit and terrain changes causes unity crash

Physics

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Mar 23, 2015

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Version: 5.0.0f4

Sometimes method WheelCollider.GetGroundHit crashes unity if terrain height is changed, I'm still not sure for real cause. 1. Play... Read more

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