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26
votes
Fixed

[OSX] Unity Editor fails to build project when Performance Reporting is ...

Performance Reporting Service

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Dec 20, 2017

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Version: 2017.3.0f3

To reproduce: 1. Download attached project "CrashRepo.zip" and open in Unity 2. Open "test" scene 3. Go to the Services window 4. E... Read more

0
votes
Fixed

Dashboard link in Performance Reporting directs to old /gameperf/ dashboard

Performance Reporting Service

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Sep 18, 2018

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Version: 2018.3.0a11

WHAT HAPPENED Tried to go to the Performance Reporting dashboard using the link in the Performance Reporting tab of the Services Win... Read more

0
votes
Active

Perf Reporting blocks Android native crash signal.

Performance Reporting Service

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Jul 03, 2018

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Version:

Conversation in Slack: https://unity.slack.com/archives/GBHA9NKU2/p1530521053000222 JIRA: https://jira.hq.unity3d.com/browse/GPR-225 Read more

5
votes
Duplicate

[Services][Performance Reporting] Managed exceptions crash OSX standalon...

Performance Reporting Service

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May 18, 2018

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Version: 2018.1.0f2

To reproduce: 1. Open users attached project "PerformanceReportingBug.zip" 2. In the Services tab enable Performance Reporting 3. Bu... Read more

0
votes
Fixed

Symbols are not uploaded to Performance Reporting service for Windows IL...

Performance Reporting Service

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Mar 05, 2018

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Version:

When building a project for Windows with the IL2CPP backend, symbols for GameAssembly.dll are not uploaded to the Performance Report... Read more

0
votes
Fixed

Device Model is not reported to Performance Reporting service for manage...

Performance Reporting Service

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Dec 21, 2017

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Version:

The Performance Reporting service supports capture of the device model on which an error occurred, however this is not being reporte... Read more

1
votes
Not Reproducible

Exceptions captured in Game Performance tool may be missing stack traces

Performance Reporting Service

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Aug 26, 2016

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Version:

Managed exceptions captured by the Game Performance tool may occasionally be entirely missing the managed stack trace. Read more

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