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[Windows] Package installation fails non-deterministically with Errors "...
Steps to reproduce: Create 2 new URP 3D Projects In both Select all Feature Sets at the top of the Packages List when the Unity Regi... Read more
Package Manager's Filter Panel does not show borders when viewed on Windows
Steps to reproduce: Open any Project Open the Package Manager Window Open the "Filters" dropdown panel and observe it's borders Actu... Read more
Package Installation Buttons do not display focus highlight color when t...
Steps to reproduce: Open any Project Open the Package Manager Window Select any installed Package with Samples available Click any I... Read more
“Import” buttons incorrectly change to “Reimport” for non-imported Sampl...
Steps to reproduce: Create new Unity project using Universal 3D Template Open Package Manager window Select “All Samples” section Sc... Read more
"No results for "x"" text in the Package Manager Search is not updated w...
How to reproduce:1. Create a new Unity project2. Go to Window -> Package Management -> Package Manager3. In the search, enter ... Read more
Signed registry packages show green shield icon when "Show Pre‑release P...
Steps to reproduce:1. Create a project2. Create a package and export it using the “Export” button3. Set up a local Verdaccio server4... Read more
DirectoryNotFoundException thrown when installed package declares sample...
Steps to reproduce: Open a project with any UPM package installed that declares samples in its package.json Delete the package's Sam... Read more
"Assembly with name already exists" errors are thrown when two packages ...
Steps to reproduce: Create a new URP project Go to Window > Package Management > Package Manager Click on the + > Create pa... Read more
All about bugs
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Latest issues
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
- Meshes created via InstantiateAsync render at the spawn position when GPU Resident Drawer is enabled