Search Issue Tracker
Application.systemLanguage returns "Unknown" when system language is set...
How to reproduce: 1. Set Hindi as the primary system language 2. Open the attached project ("ApplicationSystemLanguageHindi.zip") 3.... Read more
[Profiler(Standalone Process) ] "get_dataPath can only be called from th...
"get_dataPath can only be called from the main thread" exception thrown on opening Profiler (Standalone) Steps to Reproduce: 1. Cr... Read more
Unity allows to export a package that has an invalid path and does not s...
How to reproduce: 1. Open the attached project (case_1322064-InvalidPath) 2. Observe that the 'folder ' directory in the assets has ... Read more
[Netcode] GhostFieldAttribute.MaxSmoothingDistance is of type int instea...
Reproduction steps: 1. Open the attached project "netcodeProj" 2. Observe the Console Expected result: No errors appear in the Cons... Read more
Editor gets stuck in import loop when creating an Asset during Initializ...
How to reproduce: 1. Open the attached project (entities-initializeonload-bug.zip) 2. Open the Package Manager window 3. Import the... Read more
Shadows start flickering when using SRP Batcher
Reproduction steps: 1. Download and open the attached "UnityProject.zip" project 2. Enter Play mode and switch to the Scene view win... Read more
Editor crashes if Unity is closed in the middle of exporting package
The editor crashes because of closing the editor while exporting a package. It crashes because we try to access a reference to Asyn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
- ScalableBufferManager does not work correctly when MSAA and RenderGraph Compatability are enabled
- Sprite artefacts appear when Sprite Packer is enabled
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag