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ARFoundation.ARPlane memory leak of boundary NativeArray when using Holo...
How to reproduce: 1. Open the attached project "Sample.zip" 2. Open Assets/ARRaycast/ARRaycast.unity 3. Enable Holographic Remoting ... Read more
IUnityGraphicsVulkan::InterceptInitialization() stops working after Open...
Reproduction steps: 1. Open the user's attached project "AndroidVulkanInterceptInitializationRepro.zip" 2. Make sure OpenXR is unins... Read more
[macOS] "Oculus Integration" plugins dialog prompt has missing informati...
Reproduction steps: 1. Create a new project 2. Open Window > Package Manager 3. Import the "Oculus Integration" package from Asset S... Read more
[Ubuntu 20.04] DllNotFoundException: UnityOpenXR assembly error when ent...
Reproduction steps: 1. Create a new VR Template project 2. Enter Play Mode Expected result: There are no errors Actual result: "Dll... Read more
[HL2] Spatial mapping mesh is not created when Unity Splash Screen is di...
How to reproduce: 1. Open the attached project "MRTKTesting.zip" 2. Open Edit>Project Settings... 3. Disable Splash Screen (Player>S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fields are not focused correctly when using UI Builder
- UNITY_SERVER scripting define does not work when switching to Dedicated Server from Windows by script
- Mesh.CombineMeshes discards empty sub-meshes when 'mergeSubmeshes' is set to false
- [Linux] MacOS build fails for every architecture when the project contains a "StreamingAssets" folder with empty an "yaml" file
- Property drawers do not always update height correctly when expanded via iteration