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[HLSLcc][Tessellation][AMD] Visual artifacts using custom water shader
Steps to reproduce: 1. Download and import attached project. (glcore-artifacts.zip) 2. Open scene: errors 3. Zoom in and out in sce... Read more
[Native plugin] CreateExternalTexture on GLCore returns only pink colour
Reproduction steps: 1. Open user's project 2. Open scene "MMTSample" - /MobileMovieTexture/MMTUnity/Assets/MobileMovieTexture/Scenes... Read more
[OSX][IntelHD3000] Editor hangs when moving lots of lights in the scene ...
How to reproduce: 1. Open the attached "792410Freeze.zip" project 2. Open Freeze scene 3. Turn on lighting 4. Move the scene view wi... Read more
[Mac] [OpenGLCore] Mac crashed on resetting all Layouts when OpenGLCore ...
When OpenGLCore Graphics API set then Set any Layout and on applying 'Reset All Layouts' resulting macOS get crashed. Refer attached... Read more
[Windows] Artifact appears after splash screen in the Standalone build o...
Artifact appears after splash screen in the Windows Standalone build Steps to repro: 1. Open the attached Project. 2. File > Build ... Read more
[ES2] Shader shows wrong colour
Steps to reproduce: 1) Download attached project ' BugReport.zip' and open in Unity 2) Make sure OpenGLES2 is enabled in Graphics AP... Read more
[WebGL] 'bitfieldExtract' errors are thrown when running a build in the ...
How to reproduce: 1. Open the user's attached "HelloWorldWebGL.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build S... Read more
[OpenGL2] Unity Editor freezes when import a fbx without Normals
How to reproduce: 1. Open the attached project 2. Go PlayerSettings, and set Graphics API to OpenGL2 3. Select "Roller Ball.fbx" and... Read more
VRAM detection wrong when using OpenGL
Reproduction steps: 1. Open project "vram" 2. Open scene 3. Play the scene 4. Notice that in the console it says how much VRAM your ... Read more
[ShaderCompiler] Internal error communicating with the shader compiler p...
Reproduction steps: 1. Open attached project. 2. Select "RainSplash_Bug" shader. 3. Select "Custom > OpenGLCore" in a compiled code... Read more
All about bugs
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