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[Android][ES3.1]Geometry shaders do not render on Mali devices
Reproduction steps: 1) Open users attached project. 2) Go into playmode (if platform is set to Android do Edit>Graphics Emulation>N... Read more
[OpenGL] Calling Graphics.Blit after WaitForEndOfFrame stops the game/pl...
The game/player view doesn't update when Graphics.Blit is called at the end of frame, after WaitForEndOfFrame. In the example proje... Read more
[Emulation] Shaders with #pragma exclude_renderers gles show up in edito...
1) Open attached project "EmulationBug" 2) Open scene "Demo" 3) Set build target to Android 4) Make sure that Graphics Emulation is ... Read more
[GLCore] Double datatype is allowed and produces errors in compiled code
Repro steps: 1) Open the project 2) Click on Test.shader - notice no errors are given 3) Click Compile and show code (for GLCore) 4)... Read more
[GL2][GLES2] Graphic artifacts on PBR lightning with SM2.0
Repro steps: 1) Open the project and ShaderArtifacts.scene 2) Switch platform to standalone Mac and change graphics API to OpenGL2 ... Read more
[OSX][OpenGL2][x64] Player crashes on "objc_release"
Reproduction steps: 1. Open attached project with the Mac editor. 2. Make sure the graphics API is set to OpenGL2. 3. Build and run... Read more
Switching graphics API to any OpenGL crashes Unity
*Note: apparently this bug is only reproducible on older machines using Intel HD Graphics, updating the drivers might solve the issu... Read more
[OSX 10.8] RGB16 texture format results in black on Mac (071-TextureForm...
On Mac (at least on AMD GPU we use in gfx tests), RGB16 texture format renders black image. Used to work properly on legacy GL. Qui... Read more
[GLCore][OSX10.8.2?] Gfx test 345-CommandBufferDeferredDecals, decal cli...
Graphics test for command buffer deferred decals uses decal box volume check in the pixel shader, and discards the pixels that are o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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