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[OSX][IntelHD3000] Editor hangs when moving lots of lights in the scene ...
How to reproduce: 1. Open the attached "792410Freeze.zip" project 2. Open Freeze scene 3. Turn on lighting 4. Move the scene view wi... Read more
[GL2][GLES2] Graphic artifacts on PBR lightning with SM2.0
Repro steps: 1) Open the project and ShaderArtifacts.scene 2) Switch platform to standalone Mac and change graphics API to OpenGL2 ... Read more
[OSX][OpenGL2][x64] Player crashes on "objc_release"
Reproduction steps: 1. Open attached project with the Mac editor. 2. Make sure the graphics API is set to OpenGL2. 3. Build and run... Read more
Switching graphics API to any OpenGL crashes Unity
*Note: apparently this bug is only reproducible on older machines using Intel HD Graphics, updating the drivers might solve the issu... Read more
Editor crashes when calling Shader.WarmUpAllShaders() with one or more G...
Steps to reproduce: 1. Open the attached project (case_1201344_ShaderWarmUp.zip) 2. Ensure that the Graphics API is OpenGLCore or Op... Read more
Unity crashes when entering "-force-opengl" or "-force-glcore" in the Ad...
How to reproduce: 1. Add attached project "AdvancedProjectSettingsBug.zip" to the Unity Hub 2. Click three dots and select Advanced ... Read more
[Native plugin] CreateExternalTexture on GLCore returns only pink colour
Reproduction steps: 1. Open user's project 2. Open scene "MMTSample" - /MobileMovieTexture/MMTUnity/Assets/MobileMovieTexture/Scenes... Read more
[GL] GPU profiler is not working with OpenGL core
The new GLCore rendering backend does not have GPU profiling implemented yet Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window