Search Issue Tracker
[Skinning] Skinning broken on Mac since 5.4 (OpenGL issue?)
Character skinning is broken on MacOS 1. What happened Most, if not all, characters with skinning (joints binded to mesh vertex) ar... Read more
[HLSLcc] Internal error communicating with compiler process when unused ...
Repro steps: 1) Open the project 2) Select VisualizeReceiver.shader 3) Compile it only on OpenGLCore and make sure it's not skipping... Read more
[GLCore] Game view full of artifacts
Most of the tabs contains artificts, the more complicated the scene the worse it looks. Reproduces on forward and deferred. Steps: ... Read more
[entreprise support] When Graphics API for standalone is set to GLCore, ...
Steps to reproduce: 1. Open attached project (Extra_(de)compression.zip) 2. Switch the build target to iOS (or Android) 3. Right-cl... Read more
[Regression][Windows][AssetImport] Game view goes black after importing ...
Steps to repro: 1. Open Unity on Windows 10 with -force-glcore mode; 2. Right click in Project tab Import Package -> Network (thoug... Read more
[GLCore][SpeedTree] Speed trees appear black with GLCore in Windows
All speedtrees appear black on GLCore on Windows. When close enough the textures are lit strangely (see GIF) Repro Steps: 1) Open ... Read more
[GLCore] Shader compiler tries to assign float to vector3
Steps to reproduce: 1) open users attached project 2) check console GLSL compilation failed: ERROR: 0:76: Incompatible types (vec3 ... Read more
[OSX][NVIDIA][entreprise support] UI elements flicker when they are move...
Reproduction steps: 1) Open attached project "FlickeringUITest" 2) Open scene "MainScene" 3) Make sure you can see both Scene window... Read more
[Old AMD Only][GLCore] GUI flickers in game view during play mode
Project Steps: 1. Play demo_scene 2. Move camera a bit with mouse 3. Notice that GUI stats (If you have it opened) and fps image fli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Compute Shader with RWBuffer<> type throws an error when it is compiled with Vulkan API
- [Device Simulator] When simulator window is narrow, toolbar controls deform and some become inacessible
- [Device Simulator] Only one Touch Input is recognized when using Device Simulator
- "PropertiesGUI() is being called recursively" warning produced when trying to open color picker when object picker is opened
- [Device Simulator] Getting different transform position on Device Simulator compared to a device when using EnhancedTouchSupport