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24
votes
Fixed

[Networking] Console is flooding with "host id out of bound id {0} max i...

Networking

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Apr 05, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Open the attached project. 2. Build and run it as Standalone. 3. Click "Initialize Broadcast". 4. Click "Star... Read more

42
votes
Postponed

Awake of NetworkBehaviour is not called at launch in standalone build, b...

Networking

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Apr 19, 2017

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Version/s: 5.6.0f3

In Editor, Awake and Start functions are called as follows: Awake in Networked object, Awake in local object, Start in local object,... Read more

12
votes
Won't Fix

[UNET] Prefab loaded from AssetBundles and registered using ClientScene....

Networking

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May 15, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Download attached project from owncloud. 2. Open "TestScene" scene. 3. Enter Play mode. 4. Notice output in the co... Read more

0
votes
Fixed

[LobbyManager] Corrupted select window in Lobby and Game Player Prefab

Networking

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Nov 17, 2016

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Version/s: 5.6.0a3

It happens only on NetworkLobbyManager component (doesn't happen on NetworkManager) To repro: 1. Create a project. 2. Create an em... Read more

0
votes
By Design

[LobbyManager] Unable to call [RpcFunction] or use [SyncVar(hook)] for L...

Networking

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Jan 12, 2017

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Version/s: 5.6.0b3

Unable to call [RpcFunction] or use [SyncVar(hook="<function>")] for LobbyPlayer object in the OnLobbyServerSceneLoadedForPlayer cal... Read more

10
votes
Won't Fix

[Multiplayer] Inconsistency in order of Start() and OnStartAuthority() c...

Networking

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Jan 27, 2017

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Version/s: 5.6.0b5

Inconsistency in order of Start() and OnStartAuthority() calls on the Spawnable Objects between Host and Client: - on the Host - fi... Read more

0
votes
Fixed

Network game crashes, when connecting to a game, which already started

Networking

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Jan 27, 2017

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Version/s: 5.6.0b5

Reproduction steps: Open b37 project from the attached .zip file on 2 machines ON HOST: 1. Create a game 2. Wait until another pla... Read more

0
votes
Won't Fix

NetworkTransform -> Send Rate shows value on 1 lower than you set

Networking

-

Jan 27, 2017

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Version/s: 5.6.0b5

- please see video attached in comments How we can reproduce it 1 Create new project 2 Create New empty object 3 Add NetworkTransfo... Read more

0
votes
Duplicate

[UNET] Network Lobby Example crashes when clicking Back in Standalone Pl...

Networking

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Jan 30, 2017

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Version/s: 5.6.0b6

Reproduction Steps: 1. Open attached project. 2. Open "Lobby" scene. 3. Enter Play mode. 4. Create a game. 5. Open attached Standalo... Read more

8
votes
Won't Fix

NetworkDiscovery always produces an error when StopBroadcast() is called...

Networking

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Jan 30, 2017

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Version/s: 5.6.0b4

Reproduction Steps: 1. Open attached project. 2. Open "LocalDiscovery" scene. 3. Build & Run project in Standalone Player. 4. Wait u... Read more

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