Search Issue Tracker

0
votes
Fixed

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels.

Networking

-

Sep 10, 2015

-

Version/s:

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels. When a ReliableFragmented reaches capacity, a log message o... Read more

6
votes
By Design

Disconnect with 10% packet loss and Unreliable packets

Networking

-

Sep 11, 2015

-

Version/s:

With attached project, run 2 applications. It's OK one is Windows build, another is Editor play. About 10 seconds after connecting ... Read more

0
votes
Fixed

NetworkDiscovery initializes broadcast without internet connection

Networking

-

Apr 25, 2017

-

Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by user (NetworkDiscovery.zip) 2. Open "Main" scene if not open 3. Disable your interne... Read more

0
votes
Fixed

[UNETServerDLL] Client stops to send a big message via "Fragmented" chan...

Networking

-

Feb 05, 2016

-

Version/s: 5.4.0b5

Steps: 1. Open attached project 2. Run "ChatServer.exe" 3. Run "ClientGUI.exe" 4. Start and Connect 5. Select "UnreliableFragmented"... Read more

0
votes
Postponed

[HLAPI] Declaring Command function without prefix throws compile time er...

Networking

-

Jul 29, 2016

-

Version/s: 5.4.0f1

Steps to reproduce: 1. open attached project 2. notice there are compile time errors 3. clear console 4. try to play scene -> can't ... Read more

0
votes
Fixed

Strange error from NetworkTransport

Networking

-

Aug 13, 2015

-

Version/s: 5.1.2f1

Read more

0
votes
Fixed

[UNETServerDLL] Assert rises when user closes client after host was removed

Networking

-

Feb 05, 2016

-

Version/s: 5.4.0b5

Steps: 1. Open attached project 2. Run "Server.exe" 3. Run "ClientGUI.exe" 4. Press "Start Client" button 5. Press "Connect" button ... Read more

0
votes
Postponed

SyncListStruct Callback doesn't work properly when you have multiple sam...

Networking

-

Sep 18, 2015

-

Version/s: 5.2.0f3

Repro steps: 1) Build project 2) Open two instances of built applications 3) In first one press "H" button on keyboard (starts Host... Read more

2
votes
Fixed

NetworkAnimator NullReferenceException

Networking

-

Sep 24, 2015

-

Version/s:

NullReferenceException using NetworkAnimator in 5.2 Read more

6
votes
Fixed

Enabling WebSockets in NetworkManager maxes out a CPU core

Networking

-

Sep 08, 2016

-

Version/s: 5.4.0f3

Steps to reproduce: 1. open attached "WebSocketsPerformance.zip" 2. open and enter play mode in scene "Main" 3. start host 4. open r... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.