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0
votes
Fixed

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels.

Networking

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Sep 10, 2015

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Version/s:

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels. When a ReliableFragmented reaches capacity, a log message o... Read more

0
votes
Fixed

NetworKServer.UnSpawn() problems

Networking

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Aug 03, 2015

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Version/s:

De-spawning a server object with NetworkServer.UnSpawn() does not cleanup the object properly to allow it to be respawned with Netwo... Read more

1
votes
Fixed

SyncList callbacks have inconsistent timing.

Networking

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Jul 07, 2015

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Version/s:

The callbacks for SyncLists for the local client on the host have inconsistent timing in regard to the actual operation. The callbac... Read more

0
votes
Won't Fix

[iOS]Using ipv6 connection type can't establish connection between devices

Networking

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Nov 08, 2018

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Version/s: 2018.2.14f1

To reproduce: 1. Open users attached project "NetworkExample.zip" 2. Make sure that in Services tab Multiplayer is set up 3. Build ... Read more

0
votes
Not Reproducible

The system lost only part of the messages when sends data via Unreliable...

Networking

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May 26, 2016

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Version/s: 5.5.0a1

Steps: 1. Build project for standalone 2. Run "Menu" scene in Editor 3. Press "Start" button 4. Press "Server" button 5. Run standal... Read more

3
votes
Fixed

External dll classes are not recognized if they inherit NetworkBehaviour

Networking

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Dec 20, 2016

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Version/s: 5.5.0f3

Reproduction steps: 1. Open project attached (NetworkBehaviourBug.zip) 2. Go to Assets and check TheEngine.dll. Expected result: Th... Read more

0
votes
Duplicate

SyncVar synchronization doesn't work when the Server is started in Stand...

Networking

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Feb 13, 2017

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Version/s: 5.6.0b5

SyncVar synchronization doesn't work when the Server is started in Standalone. But it works when Server is in Editor How we can re... Read more

0
votes
By Design

[UNET] NetworkServer.SendToAll does not send message using NetworkServer...

Networking

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Apr 16, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and import attached user project. 2. Open scene: NetMessageTest 3. Press play. 4. Press Setup Serv... Read more

1
votes
Fixed
1
votes
Won't Fix

[UNET] Local Player Authority(Client) removes Has Authority from the spa...

Networking

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Jun 13, 2017

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Version/s: 5.6.1p2

Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run project 3) In the Editor, press Play and create... Read more

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