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NetworKServer.UnSpawn() problems
De-spawning a server object with NetworkServer.UnSpawn() does not cleanup the object properly to allow it to be respawned with Netwo... Read more
SyncList callbacks have inconsistent timing.
The callbacks for SyncLists for the local client on the host have inconsistent timing in regard to the actual operation. The callbac... Read more
Neither SyncVar hooks nor ClientRPC or Command attributed functions are ...
Steps to reproduce: 1. Open the attached project 2. Open the TestScene 3. Play the scene 4. Click LAN Host(H) 5. Click the Button th... Read more
The system lost only part of the messages when sends data via Unreliable...
Steps: 1. Build project for standalone 2. Run "Menu" scene in Editor 3. Press "Start" button 4. Press "Server" button 5. Run standal... Read more
External dll classes are not recognized if they inherit NetworkBehaviour
Reproduction steps: 1. Open project attached (NetworkBehaviourBug.zip) 2. Go to Assets and check TheEngine.dll. Expected result: Th... Read more
SyncVar synchronization doesn't work when the Server is started in Stand...
SyncVar synchronization doesn't work when the Server is started in Standalone. But it works when Server is in Editor How we can re... Read more
[UNET] NetworkServer.SendToAll does not send message using NetworkServer...
Steps to reproduce: 1. Download and import attached user project. 2. Open scene: NetMessageTest 3. Press play. 4. Press Setup Serv... Read more
Clients cannot disconnect with hud keyboard shortcut (X) if input is reg...
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Open a build instance 4. Press LAN Host in ... Read more
File Transfer Protocol fails to load resources
Reproduction steps: 1. Set-up file sharing (Either with a Static IP address or with Machine Name) 2. Share a file (Image) 3. Open "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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