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23
votes
Active

Awake of NetworkBehaviour is not called at launch in standalone build, b...

Networking

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Apr 19, 2017

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Version: 5.6.0f3

In Editor, Awake and Start functions are called as follows: Awake in Networked object, Awake in local object, Start in local object,... Read more

24
votes
Fixed

[Networking] Console is flooding with "host id out of bound id {0} max i...

Networking

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Apr 05, 2017

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Version: 5.6.0f3

Reproduction steps: 1. Open the attached project. 2. Build and run it as Standalone. 3. Click "Initialize Broadcast". 4. Click "Star... Read more

71
votes
Fixed

Calling WWW.movie fails to load and prints error LoadMoveData got NULL!

Networking

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Aug 23, 2016

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Version: 5.4.0p1

Steps to reproduce: 1: Open attached project 2: In "test" scene enter play mode 3: Wait while movie is downloaded - Errors in conso... Read more

29
votes
Fixed

UnityWebRequest high CPU usage when using it in editor

Networking

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Jul 18, 2016

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Version: 5.3.5f1

Reproduction steps: 1. Open "Case.zip" project 2. Open "UnityWebRequest" window from "Windows" menu 3. Click "New Web request" butto... Read more

31
votes
By Design

[UNET] NetworkWriter.Write causing ReadString/ReadBytes out of range er...

Networking

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Apr 06, 2016

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Version: 5.3.4f1

Steps to reproduce: 1) open attached project "stripped.zip" 2) build and run as "Host" 3) editor as "Client" Actual: ReadString/Rea... Read more

22
votes
Fixed

UnityEngine.Ping does not work with ipv6 addresses

Networking

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Jun 02, 2016

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Version: 5.1.5f1

To Reproduce: 1. Open scene "Ping Test" in the attached project. You need to be on an ipv6 network to test this ( can use if you... Read more

17
votes
Active

[Unet] Error: Assertion failed on expression: 'asset->mainRepresentation...

Networking

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Sep 14, 2016

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Version: 5.5.0b4

This happens on all Multiplayer projects upgraded from 5.4. If you remove Library folder - this problem will gone. If you change Pla... Read more

22
votes
Fixed

Network Animator throws NullReferenceException when hosting as Server Only

Networking

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May 08, 2016

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Version: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene "Start" 3. Run scene 4. Host as "LAN Server Only" 5. Notice NullReferenc... Read more

24
votes
Fixed

[WWW] Getting error message 'Coroutine continue failure' when stopping a...

Networking

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Mar 16, 2016

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Version: 5.3.1p2

Steps to reproduce: 1. Open attached project 2. Open and play 'coroutine' scene 3. Click 'StopCoroutine(Coroutine)' or 'StopCorouti... Read more

27
votes
Fixed

[WebPlayer] [System.Net.Security.SslStream] SslStream.AuthenticateAsClie...

Networking

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Aug 27, 2015

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Version: 4.6.5f1

Reproduction steps: 1. Open attached project 2. Open scene "TestScene" 3. Enter play mode 4. Observe the console logs. If the reques... Read more

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