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"Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com" err...
How to reproduce: 1. Make sure that you do not have internet connection 2. Create a new project Expected result: Newly created proj... Read more
"Curl error 60: Cert verify failed" error when using UnityWebRequest.Get...
How to reproduce: 1. Open the attached project "SSLerror.zip" 2. Open File>Build Settings... 3. Switch Platform to Universal Windows... Read more
[Networking] Console is flooding with "host id out of bound id {0} max i...
Reproduction steps: 1. Open the attached project. 2. Build and run it as Standalone. 3. Click "Initialize Broadcast". 4. Click "Star... Read more
Calling WWW.movie fails to load and prints error LoadMoveData got NULL!
Steps to reproduce: 1: Open attached project 2: In "test" scene enter play mode 3: Wait while movie is downloaded - Errors in conso... Read more
UnityWebRequest high CPU usage when using it in editor
Reproduction steps: 1. Open "Case.zip" project 2. Open "UnityWebRequest" window from "Windows" menu 3. Click "New Web request" butto... Read more
[UNET] NetworkWriter.Write causing ReadString/ReadBytes out of range er...
Steps to reproduce: 1) open attached project "stripped.zip" 2) build and run as "Host" 3) editor as "Client" Actual: ReadString/Rea... Read more
UnityEngine.Ping does not work with ipv6 addresses
To Reproduce: 1. Open scene "Ping Test" in the attached project. You need to be on an ipv6 network to test this ( can use if you... Read more
[Unet] Error: Assertion failed on expression: 'asset->mainRepresentation...
This happens on all Multiplayer projects upgraded from 5.4. If you remove Library folder - this problem will gone. If you change Pla... Read more
Network Animator throws NullReferenceException when hosting as Server Only
Steps to reproduce: 1. Open attached project 2. Open scene "Start" 3. Run scene 4. Host as "LAN Server Only" 5. Notice NullReferenc... Read more
[WWW] Getting error message 'Coroutine continue failure' when stopping a...
Steps to reproduce: 1. Open attached project 2. Open and play 'coroutine' scene 3. Click 'StopCoroutine(Coroutine)' or 'StopCorouti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ArgumentOutOfRangeException” error appears when inserting a double character if using “SetValueWithoutNotify” on UI Toolkit’s TextField
- Particle System emission delays between particle generations when playing the simulation
- EditorUtility.DisplayDialog is not shown when Input.GetMouseButtonDown is called a second time
- Animator Enum Properties get set to 0 instead of the value specified in the Scene when the Property is animated by a State that is not playing
- [iOS] Background thread runs a few times slower when “application.targetFrameRate“ is set to 30 compared to 29 on some iOS devices