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Unhandeled exceptions are thrown when debugging with JetBrains Rider IDE
Steps to reproduce: 1. Open the attached "case_1367206_repro" project 2. Select any version of Rider IDE in Edit > Preferences > Ext... Read more
NullReferenceException causes freeze when thrown in the Player
How to reproduce: 1. Open the attached project "BugNullExc.zip" 2. Open the "TestCrash" Scene 3. File > Build And Run 4. Press on th... Read more
Quitting the player that has a lot of alive objects with finalizers resu...
How to Reproduce: 1. Download the attached script; 2. Create an empty Unity project; 3. Attach said script to any GameObject; 4. Bui... Read more
Crash on MoveSmall when using TextAsset's text property on a big text file
How to reproduce: 1. Open the user's attached project 2. Enter Play Mode Expected result: Editor enters Play Mode and TextAsset.tex... Read more
Microsoft.Extensions.Logging Nuget Package causes errors in console when...
Reproduction steps: 1. Open project "UnityNugetBugTest.zip" 2. Open Scene "SampleScene" 3. Open Build Settings in File > Build Setti... Read more
Failed to load a custom asset when using Naninovel package
Reproduction steps: 1. Open the user's project "Test.zip" 2. Select `Assets/Scripts/TestScript.nani` asset 3. In the Inspector windo... Read more
Api Compatibility Level contains version number for .NET Standard
How to reproduce: 1. Create a new Unity project 2. Open Player settings 3. Other Settings -> Configuration -> Api Compatibility Leve... Read more
Server build doesn't respond to "Ctrl+C" after setting "Console.Foregrou...
How to reproduce: 1. Open the user attached project (svrbuild-ctrl-c.zip) 2. Press Ctrl+Shift+B to open the "Build Settings" window ... Read more
[Android] [Mono] CurrentCulture returns 'Invariant Language' instead of ...
How to reproduce: 1. Open the attached project '1376786.zip' 2. Make sure your Android device language is set to English (United Sta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type