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0
votes
Fixed

Unity Hangs in an infinite callback loop when reloading scripts after lo...

Mono

-

Jan 06, 2021

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Version/s: 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached project ("LogFromRenderThreadBug.zip") 2. Load "Scene" scene 3. Enter Play mode 4. Exi... Read more

2
votes
Fixed

[MacOS][Silicon] AOT.MonoPInvokeCallback native-to-managed callback fail...

Mono

-

Jan 11, 2021

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Version/s: 2020.2, 2020.2.1f1, 2021.1, 2021.2

Reproduction steps: 1. Open the user's attached project 2. Make sure that Scripting Backend is set to Mono 3. Build the project 4. L... Read more

0
votes
Postponed

Breakpoints are not hit in runtime complied code when recompiling the co...

Mono

-

Nov 26, 2020

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Version/s: 2019.3.9f1, 2020.1, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open the attached "1295381.zip" project 2. Open the SampleScene Scene 3. In the Edit->Preferences->General->Scr... Read more

1
votes
Fixed

Cannot create an IPv6 socket with the ICMP protocol

Mono

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Jan 25, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

Reproduction steps: 1. Open attached project "SocketTest" 2. Open Assets\Scene\SampleScene Scene 3. Press Play Expected result: A S... Read more

0
votes
Fixed

[Mac] Stack trace is not available after a crash in the Editor log

Mono

-

Mar 17, 2022

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Version/s: 2020.3.31f1, 2021.2, 2022.1, 2022.2

Steps to reproduce: 1. Open the attached project 2. Enter Play mode in SampleScene 3. After the project crashes, check Editor log E... Read more

2
votes
Fixed

System.Diagnostics.Process.GetCurrentProcess().MainWindowHandle always r...

Mono

-

Jan 25, 2021

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Version/s: 2019.4, 2019.4.13f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open attached project "WindowHandle.zip" and scene "SampleScene" 2. Build and Run 3. Open an additional insta... Read more

5
votes
Postponed

Calling Marshal.PrelinkAll() on a class that contains a DllImport attrib...

Mono

-

Feb 11, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

Calling Marshal.PrelinkAll() on a class that contains a DllImport attribute of a non-existent dll will always log lines that look li... Read more

7
votes
Fixed

Setting HttpClient.Timeout to a value greater than the default value of ...

Mono

-

Feb 08, 2021

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Version/s: 2020.1.0a8, 2020.1.17f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open user's project "Timeout.zip" 2. Open "SampleScene" Scene 3. Enter Play mode 4. Wait for 3 minutes Expec... Read more

0
votes
Fixed

[Mono] Unity crashes when calling FindObjectsOfType() with a generic abs...

Mono

-

Feb 07, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.2f1, 2021.1, 2021.2

How to reproduce: 1. Open the attached "1312890 repro" project 2. Open the "SampleScene" Scene from the Assets folder 3. Enter Play ... Read more

0
votes
By Design

Exception object is null when there are multiple catch blocks with the s...

Mono

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Jan 13, 2021

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Version/s: 2018.4, 2019.4, 2019.4.16f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open user's project "UnityDebuggerRepro.zip" 2. Open "SampleScene" Scene 3. Open a project (any project, can ... Read more

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