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[Mono] NetworkInterface.GetAllNetworkInterfaces() raises bad length Argu...
Calling NetworkInterface.GetAllNetworkInterfaces() in MacOS X, when there are adapters with more than 6 characters (i.e. "bridge0", ... Read more
Unity does not allow to use TLS version higher than 1.0
To reproduce: 1. Extract the attached project; 2. In the Certificate Folder are the certificates needed for the TLS encryption. Cop... Read more
UnityEngine.Networking.Types.NetworkID compiler warning
UnityEngine.Networking.Types.NetworkID cause compiler wanring "Unsupported enum type 'UnityEngine.Networking.Types.NetworkID'" when... Read more
[.NET 4.6] Editor crashes in mfplat.dll when calling CSCore method on .N...
Steps to reproduce: 1.Open attached “CSCoreCrash.zip” Unity project 2.Download attached 'Test.mp3' file 3.Select 'SongLoader' objec... Read more
[Mac][.NET 4.6] "System.Net.WebException" error in .NET 4.6
Reproduction steps: 1. Open "Security DLL not found.zip" project 2. Enter Play mode 3. See the Console window output (Error) 4. Cha... Read more
[System.Net] Cannot set IPv6 to multicast socket. ArgumentException is t...
Reproduction Steps: 1. Open User's project 2. Open "main" scene 3. Run scene 4. Error is thrown: ArgumentException: Value does not f... Read more
"About Unity" window is black and throws errors if Scripting Runtime Ver...
To reproduce: 1. Open new project. 2. In PlayerSettings set Scripting Runtime Version to "Experimental (.NET 4.6 Equivalents)". 3. O... Read more
Build crashes at AddClipboardFormatListener
Steps to reproduce: 1. Open the attached project 2. Open the Assets/Scenes/main.unity scene 3. Build and Run 4. Left click in the bu... Read more
SSL/TLS is not working when using a third party DotNetty.dll
Reproduction steps: 1. Open the attached project 2. Open the SampleScene under Assets/Scenes in the Project window 3. Enter Play Mod... Read more
Time zone conversions fail on iOS, Android and WebGL devices when using ...
.ToLocalTime() fails to convert time on iOS, Android and WebGL. .ToLocalTime() works as expected on Mac and Windows standalone build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UNITY_SERVER scripting define does not work when switching to Dedicated Server from Windows by script
- Mesh.CombineMeshes discards empty sub-meshes when 'mergeSubmeshes' is set to false
- [Linux] MacOS build fails for every architecture when the project contains a "StreamingAssets" folder with empty an "yaml" file
- Property drawers do not always update height correctly when expanded via iteration
- Label with Dynamic Color is not getting Playmode tint in the UI Builder window