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[Mono] NetworkInterface.GetAllNetworkInterfaces() raises bad length Argu...
Calling NetworkInterface.GetAllNetworkInterfaces() in MacOS X, when there are adapters with more than 6 characters (i.e. "bridge0", ... Read more
UnityEngine.Networking.Types.NetworkID compiler warning
UnityEngine.Networking.Types.NetworkID cause compiler wanring "Unsupported enum type 'UnityEngine.Networking.Types.NetworkID'" when... Read more
Unity freezes when pressing Debug
Repro steps: This problem only seems to appear in Unity Editor on Linux. Tested with Ubuntu 18.04 using the VSCode Debugger Extensi... Read more
[Mono] .NET 4.7.1 standard/framework .XML files with useful descriptions...
Reproduction steps: 1. Go to "Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api" 2. Check if ".XML" files are there Expected re... Read more
Incremental GC Pushes Invalid Stack Range on Windows
The incremental GC mode does not pause threads before pushing stacks and registers. This PR introduced changes that do not handle st... Read more
Unity crashes on mono_traverse_objects when exiting Play Mode
Reproduction steps: 1. Open the user's project 2. Open the "TutorialScene" scene and enter the Play Mode 3. Select "niryo_one" in th... Read more
Crash on mono_log_write_logfile when calling a specific method
Reproduction steps: 1. Open the user's attached project 2. Add the "Assets/Units/DELETEME.cs" script to any GameObject in the scene ... Read more
[Mono][GLES3] Crash with signal 11 on device with Mali-G78 GPU when usin...
Reproduction steps: 1. Open the attached user's Unity project "TextureArray_Mali_Crash__2020_3_19.zip" 2. Open "Main.unity" Scene fr... Read more
[M1] Incorrect calculation of values using multiplication with Mathf.Sqr...
How to reproduce: 1. Open the user attached "M1 Issue Repo Package.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode ... Read more
Editor crashes intermittently on mono_object_isinst when closing it in b...
How to reproduce: 1. There's currently no reproduction project Reproducible with: 2021.2.8f1 First lines of the stack trace: 0x000... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadow is jittering when TAA is on, lens shift is enabled and the Camera is at least 800 units away from the origin
- VideoPlayer.loopPointReached invokes twice when WaitForFirstFrame is enabled
- Converting empty groups along with nodes into a subgraph prevents subgraph creation and throws errors
- Information box is pushed up when resizing the Visual Element located in the upper part of UI Document
- Transparent objects cannot receive shadows from Point Light when Rendering Path is set to "Deferred" and there is Spot Light in the Scene