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21
votes
Fixed

[Mono] NetworkInterface.GetAllNetworkInterfaces() raises bad length Argu...

Mono

-

Jan 23, 2014

-

Version/s: 4.3.1f1

Calling NetworkInterface.GetAllNetworkInterfaces() in MacOS X, when there are adapters with more than 6 characters (i.e. "bridge0", ... Read more

11
votes
Fixed

Unity does not allow to use TLS version higher than 1.0

Mono

-

May 04, 2017

-

Version/s: 2017.1.0b3

To reproduce: 1. Extract the attached project; 2. In the Certificate Folder are the certificates needed for the TLS encryption. Cop... Read more

12
votes
Postponed

UnityEngine.Networking.Types.NetworkID compiler warning

Mono

-

Jul 13, 2015

-

Version/s:

UnityEngine.Networking.Types.NetworkID cause compiler wanring "Unsupported enum type 'UnityEngine.Networking.Types.NetworkID'" when... Read more

1
votes
Won't Fix

[.NET 4.6] Editor crashes in mfplat.dll when calling CSCore method on .N...

Mono

-

Sep 30, 2017

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Version/s: 2017.1.1f1

Steps to reproduce: 1.Open attached “CSCoreCrash.zip” Unity project 2.Download attached 'Test.mp3' file 3.Select 'SongLoader' objec... Read more

7
votes
Won't Fix

[Mac][.NET 4.6] "System.Net.WebException" error in .NET 4.6

Mono

-

Aug 31, 2017

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Version/s: 2017.2.0b9

Reproduction steps: 1. Open "Security DLL not found.zip" project 2. Enter Play mode 3. See the Console window output (Error) 4. Cha... Read more

2
votes
Fixed

[System.Net] Cannot set IPv6 to multicast socket. ArgumentException is t...

Mono

-

Jun 08, 2017

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Version/s: 5.5.3f1

Reproduction Steps: 1. Open User's project 2. Open "main" scene 3. Run scene 4. Error is thrown: ArgumentException: Value does not f... Read more

0
votes
Fixed

"About Unity" window is black and throws errors if Scripting Runtime Ver...

Mono

-

Aug 22, 2017

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Version/s: 2017.3.0a5

To reproduce: 1. Open new project. 2. In PlayerSettings set Scripting Runtime Version to "Experimental (.NET 4.6 Equivalents)". 3. O... Read more

0
votes
Fixed

Build crashes at AddClipboardFormatListener

Mono

-

Jun 28, 2017

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Version/s: 2017.1.0f1

Steps to reproduce: 1. Open the attached project 2. Open the Assets/Scenes/main.unity scene 3. Build and Run 4. Left click in the bu... Read more

0
votes
Active

SSL/TLS is not working when using a third party DotNetty.dll

Mono

-

Apr 28, 2022

-

Version/s: 2019.4, 2020.3, 2021.3, 2021.3.1f1, 2022.1, 2022.2

Reproduction steps: 1. Open the attached project 2. Open the SampleScene under Assets/Scenes in the Project window 3. Enter Play Mod... Read more

4
votes
Duplicate

Time zone conversions fail on iOS, Android and WebGL devices when using ...

Mono

-

Jul 24, 2017

-

Version/s: 2017.1.0p1

.ToLocalTime() fails to convert time on iOS, Android and WebGL. .ToLocalTime() works as expected on Mac and Windows standalone build... Read more

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