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0
votes
Postponed

Incorrectly generated serialization code causes type mismatch with IL2CP...

Mono

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Feb 23, 2017

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Version/s: 5.5.1f1

Steps to reproduce: 1) Open the latest attached project. 2) Build for iOS. 3) Deploy to a device. Error appears in Xcode: "Bulk_Ass... Read more

0
votes
Fixed

OnEnable and OnDisable are being called in wrong order

Mono

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Mar 03, 2021

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Version/s: 2020.2.6f1, 2020.3, 2021.1.0b8, 2021.2.0a5

Reproduction steps: 1. Open user attached project 2. Open Assets\Scenes\SampleScene 3. Select Go 1 in the Hierarchy 4. Select Go 2 i... Read more

0
votes
Duplicate

Editor crashes due to ReloadAssembly failure when opening project or rec...

Mono

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Jan 04, 2018

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Version/s: 2017.3.0f3

Steps to reproduce: 1. Open project attached to Case 986282 2. Wait for project to load Reproduced in: 2018.1.0b2, 2017.3.0p2, 201... Read more

7
votes
Won't Fix

[Mac][.NET 4.6] "System.Net.WebException" error in .NET 4.6

Mono

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Aug 31, 2017

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Version/s: 2017.2.0b9

Reproduction steps: 1. Open "Security DLL not found.zip" project 2. Enter Play mode 3. See the Console window output (Error) 4. Cha... Read more

0
votes
Fixed

"About Unity" window is black and throws errors if Scripting Runtime Ver...

Mono

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Aug 22, 2017

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Version/s: 2017.3.0a5

To reproduce: 1. Open new project. 2. In PlayerSettings set Scripting Runtime Version to "Experimental (.NET 4.6 Equivalents)". 3. O... Read more

0
votes
By Design

ECDiffieHellmanCng class in System.Security.Cryptography is missing

Mono

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Feb 23, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Create new project 2. Create new script 3. Add using System.Security.Cryptography 4. In Start method start typing ... Read more

0
votes
Not Reproducible

Editor crashes when repeatedly starting and stopping the scene

Mono

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Mar 30, 2017

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Version/s: 5.6.0b11

Unity editor crashes when repeatedly starting and stopping the scene. The crash sometimes occurres when the editor is loading. It se... Read more

5
votes
Postponed

Calling Marshal.PrelinkAll() on a class that contains a DllImport attrib...

Mono

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Feb 11, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

Calling Marshal.PrelinkAll() on a class that contains a DllImport attribute of a non-existent dll will always log lines that look li... Read more

0
votes
By Design

Struct with marshalled byte/char array fails to be properly cloned by a ...

Mono

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Sep 12, 2019

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Version/s: 2017.4.0f1, 2018.3.2f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open user-submitted project (string_marshall_test) in OSX 2. Open the 'default' scene 3. Enter Play Mode Expec... Read more

0
votes
Fixed

Crash on AnimationState_Get_Custom_PropClip when entering Play Mode afte...

Mono

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Jun 18, 2020

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Version/s: 2018.4, 2019.4, 2019.4.0f1, 2020.1, 2020.2

Reproduction steps: 1. Open user's attached project 2. Open scene "MainScene" 3. Change a script, like "CameraFacing", to force a re... Read more

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