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0
votes
Won't Fix

[iOS][GLES3] Mip-chain errors are thrown in glDrawElements when drawing ...

Mobile Rendering

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Oct 03, 2015

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Version/s: 5.3.0b1

Steps to reproduce: 1. Open the attached project (ui_mipmap_test.zip) 2. Make sure iOS graphics API is set to OpenGLES3 (should be ... Read more

0
votes
Fixed

[ES3.0/3.1] When using an Alpha 8 image as an alpha mask on Android 6.X ...

Mobile Rendering

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Apr 15, 2016

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Version/s: 5.3.4f1

Using an Alpha 8 image as an alpha mask on Android 6.X devices with Mali GPU the mask doesn't work (the mask isn't masking) when bui... Read more

0
votes
Won't Fix

Colors are rendered incorrectly on Samsung Galaxy Tab S

Mobile Rendering

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May 11, 2016

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Version/s: 5.3.4p4

Reproduction steps: 1. Open the attached project 2. Open and play "BA_woodland_summer_MQ" scene 3. Notice that colors are rendered c... Read more

2
votes
Fixed

[2D] Default-Sprite shader source does not work with ETC + Alpha split o...

Mobile Rendering

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May 11, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1. Open the attached project 2. Build and run on Android device 3. Notice that the right image isn't rendered co... Read more

0
votes
Won't Fix

[OpenGL] CG Shader + Matrix Vertex Output doesn't render on OpenGLES2

Mobile Rendering

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May 23, 2017

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Version/s: 2017.1.0b2

Steps to reproduce: 1. Download "ShaderMatrix.zip" 2. Open the project and build it to iOS 3. Deploy to iPhone 5 4. Click "Matrix Sh... Read more

0
votes
Fixed

[Shader][ES 3.0] Image color is rendered incorrectly on specific Android...

Mobile Rendering

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May 16, 2016

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Version/s: 5.3.4p5

Reproduction steps: 1. Open the attached project 2. Open and play "Main" scene 3. Notice that the left squares' color is rendered co... Read more

0
votes
Fixed

[OSX] Animations play at a reduced frame rate compared to a previous ver...

Mobile Rendering

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Jun 22, 2016

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Version/s: 5.3.5p4

How to reproduce: 1. Open attached project (ownCloud) 2. Switch Build Target to iOS 3. Open scene Globals.unity 4. Play the scene ... Read more

0
votes
Fixed

[ES] Some shaders does not work correctly on Adreno devices and editor (...

Mobile Rendering

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Aug 09, 2016

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Version/s: 5.4.0f3

Some shaders have artifacts in Editor or Adreno devices. From Unity 5.4 even color changes. Read more

0
votes
By Design

Android HDR pixel format problem

Mobile Rendering

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Sep 24, 2016

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Version/s: 5.6.0a1

On Android the attached Graphics Test fails to read pixels from ARGBFloat RT, perform math to drive color component values into HDR ... Read more

0
votes
Not Reproducible

Tonemapping has no effect on Android

Mobile Rendering

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Nov 29, 2016

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Version/s: 5.5.0f3

I have a scene which uses the Tonemapping image effect. On my Mac in Game view I see a significant visual difference depending on w... Read more

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