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0
votes
By Design

RGBAFloat textures are black on specific Android devices

Mobile Rendering

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Mar 17, 2016

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Version/s: 5.3.3f1

Reproduction steps: 1. Open the attached project 2. Build and run on Android device 3. Notice that with RGBAFloat the texture is all... Read more

0
votes
By Design

Poor graphic quality on meshes on mobile platforms both editor and device

Mobile Rendering

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Mar 09, 2016

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Version/s: 5.3.3p2

Scene quality on shading is not smooth when android platform is selected, it is less bad with iOS but it still has issues Read more

0
votes
Fixed

[iOS][OpenGLES2] RenderTexture does not work on OpenGLES2 if it's size i...

Mobile Rendering

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Mar 09, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Switch to iOS 3. Set Graphics API to OpenGLES2 in Player Settings 4. Build 'Scene1 ... Read more

0
votes
By Design

[entreprise support][iOS][Android] Standard shader turns to all white on...

Mobile Rendering

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Feb 03, 2016

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Version/s: 5.3.1f1

Standard shader turns to all white on some GLES 3.0 android device and iphone6 when enabling metal Read more

0
votes
Not Reproducible

[iOS][GLES2/3] Screen becomes dark if resolution is changed when image e...

Mobile Rendering

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Jan 22, 2016

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Version/s: 5.3.1p3

1. Open attached project 2. Build to iOS 3. Press "Native Res" twice it will switch from native to lower and from lower to native 4.... Read more

2
votes
Won't Fix

[iOS][GLES2/3] Low performance when Image Effect is used on depth only c...

Mobile Rendering

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Nov 10, 2015

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Version/s: 5.2.2p3

1. Open attached project 2. Build to iOS 3. Press "Clear Flag" and it will switch to skybox 4. Performance will increase 5. Press "C... Read more

0
votes
Fixed

[entreprise support][ES][HLSLcc?] Bloom Effect does not work with GLES 3...

Mobile Rendering

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Dec 10, 2015

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Version/s: 5.3.0f4

Bloom effect (and possibly some other image effects) does not work on some devices while using GLES 3.0 Read more

0
votes
Fixed

OpenGL ES 3.0 Issues with Custom Shader on some android devices

Mobile Rendering

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Oct 12, 2015

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Version/s: 5.3.0b2

When publishing and running builds for Android using the Auto Graphics API or OpenGL ES 3.0, the text using the TMPro_SDF-Surface sh... Read more

0
votes
Fixed

[iOS][GLES] Camera::Render to render a picture to a texture does not ren...

Mobile Rendering

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Oct 08, 2015

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Version/s: 5.2.1p2

How to reproduce: 1. Open attached project 2. Open scene RenderTextureBug.unity 3. Build to iOS and run 4. Press the 'Snap Picture'... Read more

1
votes
Fixed

[iOS][GLES] Bloom with antialiasing causes black screen with gles error ...

Mobile Rendering

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Sep 27, 2015

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Version/s: 5.2.1p1

1. Open attached project 2. Build to iOS device with gles2 3. Screen will be black and XCode will throw "OpenGLES error 0x0500" or ... Read more

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