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81
votes
Fixed

Application crashes on Android adreno based graphics drivers

Mobile Rendering

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Jul 01, 2014

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Version/s: 4.5.0f6

Application sometimes crashes under these circumstances: - Unity Version: 4.5.0f6 - Target Platform: Android - Hardware: Adreno g... Read more

25
votes
Fixed

The lack of vertex attributes causes a crash on dynamic batching

Mobile Rendering

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Mar 26, 2015

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Version/s: 5.0.0p2

Unity Player crashes when all the following conditions are fulfilled: - Using OpenGL ES (2.0/3.0). - Dynamic Batching is enabled. -... Read more

20
votes
Fixed

BackBuffer alpha channel is always set to 1 on android devices

Mobile Rendering

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Jul 19, 2014

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Version/s: 4.5.2p1

Alpha channel BackBuffer is always set to one on android devices from Unity 4.3 Read more

0
votes
Postponed

[Android] Shaders that sample the frame work incorrectly

Mobile Rendering

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Jul 06, 2012

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Version/s: 3.5.2f2

Shaders that sample the frame (for example, Glow and Vignetting image effects or the Glass shader) appear to be sampling the wrong p... Read more

0
votes
By Design

LineRenderer renders black line with Self-illum/Diffuse material

Mobile Rendering

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Feb 06, 2014

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Version/s: 4.3.4f1

To reproduce: 1. Open the attached project (it contains a game object with a line renderer attach which use a Self-illum/Diffuse mat... Read more

1
votes
Fixed

Shader failure with OpenGL ES 3.0 on GLES3 enabled devices

Mobile Rendering

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May 30, 2014

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Version/s: 4.5.0f6

Reproduced on: Google Nexus 5 with Android 4.4.2 Samsung Galaxy Note 3 (SM-N9005) with Android 4.4.2 Reproduced with: Unity Version... Read more

3
votes
Fixed

Unity app flickers to black once when recreating content

Mobile Rendering

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Jun 15, 2014

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Version/s: 4.5.1f3

This is a regression introduced with Unity 4.5. Reproduced on: Google Nexus 5 with Android 4.4.2 Reproduced with: Unity Version 4.... Read more

1
votes
Fixed

Depth masking is broken

Mobile Rendering

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Jun 18, 2014

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Version/s: 4.5.1p1

This is a regression introduced with Unity 4.5. Reproduced on: Google Nexus 7 (2012, grouper) with Android 4.4.2 Reproduced with: ... Read more

4
votes
Duplicate

Crash on Adreno 320 with android 4.0-4.1 with fast bloom mobile shader

Mobile Rendering

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Jun 19, 2014

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Version/s: 4.5.0f6

Application crashes on adreno 320 devices with android version 4.0-4.1 while using built in fast bloom with mobilebloom shader. Read more

0
votes
Won't Fix

Hard shadows are not shown in the editor when it uses Direct3D for rende...

Mobile Rendering

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Jun 27, 2014

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Version/s: 4.5.1f3

Reproduced with: Unity Version 4.3.4f1 (e444f76e01cd) Unity Version 4.5.1f3 (73cd57f80e3e) Workaround: Start the Unity editor with ... Read more

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