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[Android][OpenGLES 3] GrabPass shaders are not working on Android when '...
Reproduction steps:1. Open the attached user's project "Android Transparency Shader Test 2.zip"2. Go to the Graphics Settings and di... Read more
[Mobile] Tessellation Shader is broken when using Vulkan Graphics API
How to reproduce it:1. Open the user's attached project 'MeshCloudTest-2021.2.zip'2. In the Player Settings set a specific Graphics ... Read more
[Metal] Tessellation shader is either invisible or not shaded properly, ...
Reproduction steps:1. Open the project that the customer attached in "TessellationMetalIssue-2021.2.zip"2. Enter Play Mode in Sample... Read more
[Mobile][Linear] IMGUI objects are brighter in the mobile Build when Lin...
How to reproduce:1. Open the user's attached "BugIMGUIlinearAndroid" project2. Connect Android (or iOS) device3. Open the Build Sett... Read more
[Android] Camera Clipping Plane clips through game objects on certain de...
Reproduction steps:1. Download and open the attached project: "clipPlaneTest.zip"2. Build and Run the project to Android3. Open the ... Read more
[iOS] MSAA setting of the Camera is ignored when MSAA is enabled in the ...
Reproduction steps:1. Open the attached project "MSAA.zip"2. Build and Deploy the Scene "SampleScene" to an iOS device3. Capture the... Read more
[Android][Vulkan] When using Antialiasing with Vulkan the FPS fluctuates...
Reproduction steps:1. Download the project from the Google Drive link2. In the Quality settings set the Antialiasing to 2x, 4x or 8x... Read more
[Android] Shader compiler generates ivec3 instead of ivec2 when compilin...
Reproduction steps:1. Open the attached projected "ShaderCompilerIncorrectType.zip"2. Select "TextureLoadCompilerBugTest.shader"3. I... Read more
[Android][OpenGL] Artifacts appear on a GameObject using CubeMap Materia...
How to reproduce:1. Open the user's attached "BlendCubemap.zip" project2. Build and run on the "SampleScene" on an Android device3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default