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[Android] Creating over 512 AndroidJavaClass objects crashes with local ...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Press the button on the screen Actual: App crashes Reproducib... Read more
[Android] [Vulkan] Graphics memory is not released when switching betwee...
Steps to reproduce: 1. Open user's attached project "VulkanUnableToUnloadGraphicsMemory.zip" 2. Switch to Android 3. Export the Andr... Read more
[iOS] Subsequent ShaderVariantCollection.WarmUp() shader compiling takes...
Reproduction steps: 1. Download and open the attached "ios14ShaderWarm.zip" project 2. Build and deploy the project 3. Close the app... Read more
[Android] Resolution Scaling Mode Fixed DPI is not working properly resu...
How to reproduce: 1. Open the user's attached project "Resolution Scaling.zip" 2. Build and Run the project to an Android device Ex... Read more
[Android] Screen texture flickers when changing device's orientation
Repro steps: 1. Open QA attached project 1260575 2. Export a gradle project 3. Build the project to an Android device in Android Stu... Read more
[Android] Incorrect values returned from Microphone.GetDeviceCaps
Repro steps: 1. Create a new project 2. Attach the MicPlayback script to a Game Object 3. Build and Run on 4. Obser the device's log... Read more
[Android] Project crashes before loading the Scene when "Application.Req...
How to reproduce: 1. Open the user's attached project "GetAdvertisingIdentifierRepro.zip" 2. Load the Scene "advertisingIdentifier" ... Read more
GUIUtility:ProcessEvent warning when building for Android
When building for Android the following warning is produced on build completion... File C:\Users\[USER]\.android\repositories.cfg ... Read more
[iOS] App shows a black screen when orientation is changed during UIView...
Reproduction steps: 1. Open attached project "iOSRotationIssue" 2. Build and Deploy the Scene "SampleScene" to a device 3. Hold the ... Read more
[Android] UnityWebRequest not working on IPV6 Wi-fi when reaching Web wi...
How to reproduce: 1. Setup an IPV6 Wifi 2. Create a new Unity Project 3. Attach "test.cs" script to a GameObject on the scene 4. Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device