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[Android] CJK fonts are displayed incorrectly
Reproduction steps: 1) Download and open user's attached project 2) Build and run "test.unity" scene on an Android device 3) Notice ... Read more
[Android] Performance is worse in 5.5 and newer versions than 5.4 becaus...
Reproduction steps: 1. Open the attached project; 2. Build the scene "main" on Android platform with enabled Development Build optio... Read more
[Android] Returns wrong resolution on second launch if ProductName in th...
Steps to reproduce: 1) Download attached project 'bug-resolution-gearvr.zip' and open in Unity 2) In Player Settings, disable Virtu... Read more
[iOS] [Mono2x] JIT compile exception when setting Selectable.colors
Steps to reproduce: 1. Open the attached project 2. Build to iOS 3. When app opens on an iOS device, check Console log Results: err... Read more
Handheld.playfullscreenmovie doesn't pause Unity during movie playback a...
Reproduction steps: 1. Open the attached project. 2. Build it to an iOS device. 3. Click the only button on the screen. 4. Check the... Read more
[Android] Gradle build system fails build because it requires older 6.0 ...
How to reproduce: 1. Make sure that Android SDK 6.0 is deleted 2. Open the attached project (it is empty) 3. Set build system to Gr... Read more
[Mobile][MSAA] Screen is rendered in solid color when Multi Sampling Ant...
Reproduction steps: 1. Open the attached "Trimmed" project. 2. Make sure Anti Aliasing is set to Multi Sampling in Edit > Project S... Read more
[Android] Spot light is too bright on low-end devices
Reproduction steps: 1. Open the attached project; 2. Build "Scene" scene to device; 3. Open an app in the device; 4. Click "Load 5_3... Read more
[iOS][GLES2/3] Crash at "ParticleSystemGeometryJob"
Reproduction steps: 1. Open the attached project. 2. Set the graphics API to GLES2 or GLES3. 3. Build and run the project for iOS. 4... Read more
[Regression][Android] Banner Ads are invisible but clickable
Steps to reproduce: 1. Open user provided project 2. Build to device 3. Press "Show banner" Expected result: Banned Ad shown at the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials
- [Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player build
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode