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[Android] [LWRP] [Vulkan] Build crashes when having any object in front ...
Steps to reproduce: 1. Open user-supplied project ("AceTension.zip"). 2. In the build settings select only in -> "Scenes In Build" -... Read more
[Android] ARM64 architecture takes longer to execute StackTrace API than...
Reproduction steps: 1. Open "1177601" project 2. "Player Settings" -> "Configuration" -> "Scripting Backend" -> "IL2CPP" 3. "Player ... Read more
Objects that use spine are broken in application when built to Android d...
To reproduce: 1. Open attached project 2. Make sure that Graphics API is set to OpenGles3 4. Build and run to android device Actua... Read more
[iOS] Input.touchCount does not reset after opening and closing the Cont...
How to reproduce: 1. Open the attached TouchCount.zip project 2. Build for iOS and deploy the Xcode project to the device 3. Keep mu... Read more
[Xcode] Unity4XC.xcplugin symlink file causes xcodebuild to throw "Requi...
Reproduction Steps: 1. Create new project 2. Build to iOS 3. Run terminal 4. Navigate terminal to Xcode project location (cd <path) ... Read more
[Android] Particle System with GPU Instancing enabled doesn't render cor...
Steps to reproduce: 1. Open attached project, or "[FTP] Particles" project from collab 2. Build and run "29_GPU_Instancing" scene on... Read more
[Android] Gradle build system does not escape backslash character on Key...
Reproduction steps: 1) Open any project or create a new one 2) Set up keystore. Note: Keystore alias password must contain backslash... Read more
Android build crashes when loading many small assets with Resources.Load...
Steps to reproduce: 1. Open user attached project 2. Build an apk 3. Using node js script provided by QA deploy the apk to the devic... Read more
[Android] Development build with signed keystore fails building because ...
How to reproduce: 1. Open the attached project (or create a new one) 2. Select existing keystore Pass:Unity55, Alias:lala Pass: 11Un... Read more
[iOS] Mesh memory usage increase from 2018.2 to 2018.3 and forward
To reproduce: 1. Open users attached project "MeshCompression 2018.2.20.zip" 2. In Player Settings make sure Vertex Compression is e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used