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1
votes
Not Reproducible

[iOS] Time.timeScale is incorrect on iPhone 6S Plus

Mobile

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Jan 10, 2018

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Version/s: 5.6.4p4

To reproduce: 1. Open project attached by the user 2. Build it for iOS 3. Run on iPhone 6S+ 4. In the input field write 2 5. Hit the... Read more

0
votes
Won't Fix

[iOS] [VR] Vision blurs on motion

Mobile

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Feb 14, 2018

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Version/s: 5.6.5f1

Reproduction steps: 1. Open the link provided in a description field (...EZGKrlFT...). 2. Download and open "SportsVRUnitySupport". ... Read more

0
votes
Won't Fix

[Android] Input.touchCount and Input.GetTouch returns inconsistant resul...

Mobile

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Mar 05, 2018

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Version/s: 5.6.5p1

Steps to reproduce: 1. Open user attached project 2. Open and add "DemoSceneMultiDrag" to build 3. Build and run the project on an A... Read more

0
votes
Fixed

App failed to initialize "Your hardware does not support this applicatio...

Mobile

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Mar 27, 2018

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Version/s: 5.6.4p2

Steps to reproduce: 1. Open user attached project 2. Add your device's oculussig to /Assets/Plugins/Android/assets 3. Build and run ... Read more

0
votes
By Design

[iOS][iPhoneX] The UI layout changes when it finishes loading in the bac...

Mobile

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Apr 08, 2018

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Version/s: 5.6.4f1

Reproduction steps: 1. Create a new project. 2. Import the attached package "QAPackage.unitypackage (29.1 KB)". 3. Build and run the... Read more

0
votes
By Design

Handheld.playfullscreenmovie doesn't pause Unity during movie playback a...

Mobile

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Jul 19, 2018

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Version/s: 5.6.6f2

Reproduction steps: 1. Open the attached project. 2. Build it to an iOS device. 3. Click the only button on the screen. 4. Check the... Read more

0
votes
By Design

[Graphics][Mobile] Unexpected output from Render Texture on mobile devices

Mobile

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Aug 03, 2018

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Version/s: 5.6.5p3

Steps to reproduce: 1. Open user attached project 2. Build & Run on mobile device 3. Observe the blank screen Expected result: text... Read more

0
votes
Won't Fix

[Metal] [iOS] Blitting MSAA RT into non-MSSA RT corrupts the RT using ol...

Mobile

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Aug 29, 2018

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Version/s: 5.6.1p1

Reproduction steps: 1. Open the attached project. 2. Build and run it on an A8 or older SoC iOS device. Actual behavior (Screenshot... Read more

0
votes
Fixed

[Razer Phone] TargetFPS and vSyncCount has no effect on the actual FPS

Mobile

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Sep 06, 2018

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Version/s: 5.6.1p1

To reproduce: 1. Open the attached project 2. Build and run on Razer or Razer 2 Expected results: The fps is set accordingly to the... Read more

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