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Performance in Game View is significantly impacted by Gfx.WaitForPresent...
How to reproduce: 1. Create a new project using the default 3D template 2. Open the Profiler (Window->Analysis->Profiler) 3. Enter t... Read more
[Metal] Performance degradation on iOS devices
To reproduce: 1. Open the GraphicsPerf project with Unity 2018.2; 2. Change Graphics API to Metal; 3. Build and run DynamicVBO, Lig... Read more
[iOS 14][Metal] Application stucks on splash screen and 'XPC_ERROR_CONNE...
How to reproduce: 1. Open the attached 'ios_long_startup.zip' project 2. Switch Platform to iOS in Build Settings 3. Build for iOS a... Read more
[MacOS][Metal] "Instanced Indirect" has drastically worse performance th...
Reproduction steps: 1. Create a New Project 2. Import "Vegetation Studio Pro" from the Asset Store 3. Install "Entities" and "Post-... Read more
Metal frame time is higher than OpenGLES3 on iOS devices
To reproduce: 1. Open GraphicsPerf project; 2. Change platform to iOS; 3. Change Graphics API to Metal; 4. Build and run DynamicVB... Read more
[Editor|Metal] Windows become red when resizing or going in and out of O...
When running Metal editor on OSX, resizing windwos or activating and deactivating the OSX Fullscreen mode can cause windows to be cr... Read more
[Metal] [iOS] Rendering artifacts (Skybox is rendered over other objects...
- This issue is not reproducible in 2018.1.9f1, but it should be backported to 2017.4. I couldn't find the original PR. Reproductio... Read more
[Metal] Selecting Metal as the primary Graphics API for Mac turns all Un...
Steps to reproduce: 1) Open any project. 2) Open PlayerSettings. 3) Drag Unity to an external display. 4) Untick "Auto Graphics API ... Read more
[Metal] Edge-Length Tessellation throws compilation error when using ver...
Steps to reproduce: 1) Open the attached project (1065883_repro.zip). 2) In PlayerSettings, set the Graphics API to Metal. An error... Read more
[iOS] [Metal] RenderTexture produce colored mosaic instead of expected t...
Reproduction steps: 1. Open the attached project. 2. Play the 'SampleScene' in the Editor to see the Expected behavior. 3. Build and... Read more
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