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0
votes
Fixed

Draw GBuffer pass appears black in Frame Debugger when Deferred or Defer...

Metal

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Feb 02, 2026

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Version/s: 6000.3.4f1, 6000.4.0b5, 6000.5.0a5, 6000.6.0a1

Reproduction Steps1. Open the project2. Open Assets/Scenes/Sample Scene.unity3. Open the Frame Debugger4. Enable the Frame Debugger ... Read more

0
votes
By Design

Memoryless writes to color backbuffer target fail when depth and shadow ...

Metal

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Feb 02, 2026

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Version/s: 6000.0.66f2, 6000.3.5f1, 6000.4.0a6, 6000.5.0a6

How to reproduce:1. Open the "MemorylessStopRender.zip" project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build... Read more

0
votes
Fixed

Scene tooling becomes whited out when depth and stencil is disabled and ...

Metal

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Feb 02, 2026

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Version/s: 6000.4.0b9, 6000.5.0a7

How to reproduce:1. Create a new project2. Navigate to Android Player Settings (Project Settings → Player → Android Tab)3. In Resolu... Read more

0
votes
Not Reproducible

Player fails to launch on iOS when using Shader Variant Collections

Metal

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Feb 11, 2026

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Version/s: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a3

Steps to reproduce:1. Open the attached project “IN-131428”2. In Project window, open “Scenes” → “SampleScene”3. Build the project a... Read more

0
votes
Won't Fix

Shader renders whole texture when 'default' is uncommented in 'switch' s...

Metal

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Mar 04, 2026

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Version/s: 2023.2.0a9, 6000.0.69f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7, 6000.6.0a1

How to reproduce:1. Open the “Broken Shader“ project2. Open the “SampleScene“ scene3. Make sure build profile is iOS4. Navigate to P... Read more

0
votes
Fixed

Crash/freeze when quitting macOS Standalone Player that is actively rend...

Metal

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Mar 05, 2026

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Version/s: 6000.3.10f1, 6000.4.0b10, 6000.5.0a7, 6000.6.0a1

Steps to reproduce:1. Open the “user’s attached project”2. Go to “File/Build Profiles”3. Make sure the “PlayerClient” Scene is selec... Read more

0
votes
Active

[iOS] Yellow render artifacts appear when a Camera GameObject renders a ...

Metal

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May 06, 2026

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Version/s: 6000.0.74f1, 6000.3.13f1, 6000.4.6f1, 6000.5.0b7, 6000.6.0a6

How to reproduce:1. Open the “client-unity.zip“ project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ project in Xcode4. Build... Read more

0
votes
Active

Crash on kIOGPUCommandBufferCallbackErrorPageFault when completing a lev...

Metal

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Mar 17, 2026

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Version/s: 6000.0.69f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a3

How to reproduce:1. Open the '6k3-9-gem.zip' project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a devic... Read more

0
votes
Fixed

[Mac][Metal] Failed assertion on validateCommonDrawErrors when Buffer is...

Metal

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Mar 31, 2026

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Version/s: 6000.3.11f1, 6000.4.0f1, 6000.5.0b1, 6000.6.0a3

Reproduction steps: Open XCode on a macOS Apple Silicon machine (M1 or later) In the Menu bar, choose Debug -> Debug Executable C... Read more

0
votes
Active

Excessive memmove calls on the render thread and performance drop when u...

Metal

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Apr 24, 2026

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Version/s: 6000.0.72f1, 6000.3.13f1, 6000.4.2f1, 6000.5.0b7, 6000.6.0a6

How to reproduce:1. Open the attached “IN-135569“ project2. In the top menu, click (Sparrows > OTS > "Reimport all models")3. ... Read more

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