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9
votes
Fix In Review

Changing Skinned Mesh causes unwanted deformations when using models wit...

Mesh Renderer

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Nov 30, 2017

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Version/s: 2017.2.0f3

Steps to reproduce: 1. Open attached project "Skin_Mesh_Issue" 2. Drag "box_3ds_Max_Biped.fbx" into Scene 3. Reveal the child object... Read more

0
votes
Fixed

Material references are missing when converting a MeshRenderer to a Skin...

Mesh Renderer

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Sep 25, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project 2. Open Assets->Scenes->head_hair_issue.scene 3. Go to heads_hair -> bounty_hunter_A ->ha... Read more

1
votes
Fixed

Editor crashes on BaseRenderer::FlattenCustomProps when adding materials...

Mesh Renderer

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Oct 02, 2019

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Version/s: 2018.4, 2019.2.0f1, 2021.1

To reproduce: 1. Open the user's attached "PropertyBlockMeshRendTest.zip" project 2. Load the "test" scene 3. Select the "Sphere" Ga... Read more

0
votes
Fixed

MeshFilter.mesh property should be animatable

Mesh Renderer

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Mar 19, 2020

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Version/s:

Description: Allow animating the .mesh property of a MeshFilter component (see https://twitter.com/noionl/status/1239527096952721408... Read more

0
votes
Active

Model skin weights are not evaluated when editing them in Paused Game view

Mesh Renderer

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May 01, 2020

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Version/s: 2019.3, 2019.3.12f1, 2020.2

To reproduce: 1. Open up 'SkinWeightsBugRepro.zip' attached project 2. Enter Game view and then Pause it 3. In Hierarchy search for ... Read more

0
votes
Active

MeshRenderer still renders a mesh even if the MeshFilter has been remove...

Mesh Renderer

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May 28, 2020

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Version/s: 2020.2.0a14

Steps: 1. Add Cube and convert it to prefab 2. Swith to InContext editing from the Cube instance 3. Remove Mesh Filter component fro... Read more

0
votes
Fixed

Part of a Texture is not rendered when re-enabling a Skinned Mesh Render...

Mesh Renderer

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Jul 02, 2020

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Version/s: 2019.2.0a2, 2019.4.0f1, 2020.2.0a14

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Game View, observe the "mouth_common" GameObj... Read more

0
votes
Fixed

Assigning a preset to a LODGroup removes reference to the selected Renderer

Mesh Renderer

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May 28, 2020

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Version/s: 2018.4, 2019.3.13f1, 2020.2

How to reproduce: 1. Open the project from the attached file "1251159.zip" 2. Open the SampleScene and select the "Test" GameObject ... Read more

0
votes
Fixed

[Mesh Renderer] Tooltips are missing for properties under Skinned Mesh R...

Mesh Renderer

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Jul 17, 2020

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Version/s: 2017.4, 2018.4, 2019.4, 2020.1, 2020.2, 2020.2.0a18

Tooltips are not available for following properties of the Skinned Mesh Renderer component, refer attached Video Bounds Mesh Root Bo... Read more

1
votes
Active

Representation of LOD Group bounds are displayed not fully containing sh...

Mesh Renderer

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Jul 10, 2020

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Version/s: 2018.4, 2019.4, 2019.4.0f1, 2020.1, 2020.2

How to reproduce: 1. Open attached project "LODGroupBounds.zip" 2. Open "WrongLODGroupBounds" scene 3. Open Scene Window 4. Select "... Read more

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