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Long Node names overflow Block bounds and distort Port icons in Shader G...
Reproduction steps:1. Create a new High Definition 3D template project2. Create > Shader Graph > HDRP > PBR Sky Shader Grap... Read more
URP Decal Projector Fade Factor doesn't get updated when changing it thr...
Reproduction steps:1. Open the attached “IN-91071” project2. Open the “Scenes/Tutorial” Scene3. Select the “BurnProjector” GameObjec... Read more
The High Quality Line Renderer stops the hair from being affected by the...
How to reproduce:1. Open the “XRTestUnity6“ project2. Open the “HairSample_HDRP“ scene3. Open the “Global Volume“ GameObject in the ... Read more
The Decal Projector will also be hidden in the Game View when its visibi...
How to reproduce:1. Open the “DecalIssue” project2. Open the “Example Scene”3. Split the Game View and Scene View for simultaneous v... Read more
URP Decal Projectors don't render when they are hidden in the Hierarchy,...
How to reproduce: Open the “URPDecalProjectorBug.zip“ project Open the “SampleScene“ In the Hierarchy, toggle the visibility of the ... Read more
Dedicated Server Optimizations causes error logs and null reference at r...
How to reproduce:1. Open the “DedicatedServerShaderErrors“ project2. Make sure to switch the Platform to “Dedicated Server” (File &g... Read more
Keywords on Materials and their variants aren't updated until they are r...
How to reproduce:1. Open the “Material Keyword Reproduction.zip” project2. Open the “SampleScene” scene3. Close all open Scene views... Read more
Custom Pass Volume shader has different results when in Player
Reproduction steps:1. Open project “TestHDRP”2. Open “New Scene“3. Observe Scene view, and notice that the “Cube” GameObject is blue... Read more
Adding available Nodes with longer names in Fragment Context window over...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Create Blank Shader Graph Asset in Project window... Read more
"Rendering Debugger" displays incorrect overdraw count when using "Unlit...
Reproduction steps:1. Open the attached “repro_IN-87031“ project2. Open the “Assets/Test.unity“ Scene3. Open the “Rendering Debugger... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs