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[M1] [iOS] build fails in Xcode when launching from M1 Silicon Mac "fil...
Reproduction steps: 1. Create a new project 2. Build for iOS 3. Open the project generated in Xcode 4. Deploy to "My Mac (Designed ... Read more
[Mac] Build progress window sometimes appears top of other windows
Reproduction steps: 1. Open any project with Unity editor 2. Switch the platform to iOS 3. Go File -> Build Settings and start the b... Read more
[macOS] Game view moves to the Editor monitor on entering Play Mode when...
Steps to reproduce: 1. Download and open the project "Test.zip" 2. Move the Game view to a second monitor 3. Open any browser/app on... Read more
[Input System] Mouse position does not immediately lock to the center of...
How to reproduce: 1. Open the attached project "MouseLockStateBug.zip" 2. Open SampleScene 3. Click Play 4. Click on the Game View 5... Read more
[MacOS] Multiple unsaved changes dialogs appear for the same window if w...
Steps to reproduce: 1. Open attached project 2. Open window using Test > SaveChangesWindow 3. Click 'Set Unsaved' button in SaveCha... Read more
[macOS] Project either crashes or gets corrupted when being renamed whil...
How to reproduce: 1. Create a new project 2. While the project is opening rename the project folder Expected result: Either renami... Read more
[MacOS] Editor crashes on _platform_strlen when running tests that use A...
How to reproduce: 1. Extract the attached project ('BugReport.zip') 2. Open the Terminal and run the following command: sudo "Unity ... Read more
MacOS Targetsupport Installers for Linux overwrite their content
-e: this way you can't install the Mono and IL2CPP support for Linux with the MacOS editor at the same time --it works when installi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used