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[Xcode] Bundle Identifier parts in Xcode project missing if they contain...
Steps to reproduce: 1. Create a new project or open an existing one 2. Use chinese characters for Product Name or Company Name (Edit... Read more
[M1][MacOS] Zoom in/out with Option + RMB (View Tool) has very low sensi...
How to reproduce: 1. Create a new project using the default 3D template 2. In the Scene View, hold the Option + RMB to use the View ... Read more
[Mac][OpenGL] Some graphical corruption/stripes appear for a second at t...
Repro steps: 1. Open attached project 2. Build and Run on MacStandalone 3. Play Actual: Some graphical corruption/stripes move thro... Read more
Canvas is quarter size on Retina display when target platform is set to iOS
To reproduce: 1. Open project attached by QA (make sure that the Editor is opened on the Retina display) 2. Open sample scene 3. No... Read more
[macOS] Frame Stutter on builds and editor
Steps: 1. Build and Run user's attached project ("ios_frame_stutter_repro.zip") on mac Result: notice how frames are stuttering. ... Read more
[Mac] Cannot toggle between two Unity windows
Steps to reproduce : - create a new project - have 2 undocked windows - press cmd + ` to switch between the windows and notice tha... Read more
[M1] Custom Shader produces visual artifacts when in Apple Silicon build
How to reproduce: 1. Open the attached project 2. Make a build 3. Open the built Player 4. Observe the rendering Expected result: N... Read more
[OSX][Editor] DirectoryNotFoundException errors appear when a project is...
How to reproduce: 1. Create a new folder and name it "ąčęėįšųūž" 2. Create a new empty project in the folder 3. Open the Console in ... Read more
MacOS Targetsupport Installers for Linux overwrite their content
-e: this way you can't install the Mono and IL2CPP support for Linux with the MacOS editor at the same time --it works when installi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package