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[Metal] Crash in CreateNewEncoder() at MetalContext.mm:115
Reproduction steps:1. Open the attached project (DuplicateEncoderCrash.zip).2. Build and run for iOS. Actual behavior:- Application ... Read more
[iOS] Signing info gets broken when appeding a project which doesen't us...
Basically this is by design, but it might make sense to consider this case: 1. Build any project.2. Disabled automatic signing and a... Read more
[iOS] Asset bundles downloaded through LoadFromCacheOrDownload are backe...
Steps to reproduce: 1. Open the attached project2. Build the project for iOS3. Run the project on a device that has iCloud set up4. ... Read more
[iOS] Setting supported orientations in Xcode does not affect unity spla...
Steps to reproduce: 1. Open attached project2. Notice that 'Auto Rotation' is enabled in player settings and that 'Landscape Left' a... Read more
On iOS7 using dictation crashes app
To reproduce: 1) Download and open attached project2) Build and run for iOS3) Tap input field4) Press the dictation button5) Notice ... Read more
[iOS] Generated normal maps do not work on iOS
To Reproduce: 1. Deploy the attached project.2. Observe that all Material which have normal maps are broken. Reproducible with GLES2... Read more
[iOS] WebCamTexture.width/height always returns 16
WebCamTexture.width/height always returns 16 on iOS. Although the actual resolution of the WebCamTexture is clearly higher than that... Read more
[IL2CPP] Crash in JValue__ctor_m708074237 when launching the app on iOS
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Run on a device. The app crashes in around 2 seconds, while show... Read more
vSyncCount is ignored on macOS Standalone Player
Reproduction steps:1. Open the “IN-85661.zip” project2. Build and Run the project3. Observe the frame counter in the middle of the s... Read more
[iOS] Setting a property value via reflection for a double type fails on...
Steps to reproduce: 1. Open the attached project2. Build 'Start' scene to iOS using Mono2x scripting backend (should be set by defau... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size