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UI Element's position changes after entering and exiting Play Mode
UI Element's Position Y doesn't reset properly after entering and exiting Play Mode. Note: Possible workaround is to save "Panel" as... Read more
NullRefException when undocking Asset Preview window from Inspector
Right click on the Asset Preview window in the Inspector to have it undocked. The following error message is printed in the Console:... Read more
Missing icon for Audio Spatializer Microsoft
Steps to reproduce : - create a new game object- go to Add Component- select Audio -> Audio Spatializer and notice the missing icon Read more
Missing icon for Sorting Group
Steps to reproduce : - create a new game object- go to Add Component- select Rendering and notice the Sorting Group doesn't have an ... Read more
Missing icon for Video Player
Steps to reproduce : - create a new game object- go to Add Component- select Miscellaneous and notice the Video Player has no icon Read more
Missing icon for Analytics Tracker
Steps to reproduce : - create a new game object- go to Add Component- select Analytics > Analytics Tracker and notice the missing... Read more
Missing icon for UnityEngine.EventSystem
Steps to reproduce : - create a new game object- go to Add Component- select Scripts -> UnityEngine.EventSystem and notice the mi... Read more
Missing icon for UnityEngine.PlaymodeTestRunner
Steps to reproduce : - create a new game object- go to Add Component- select Scripts -> UnityEngine.PlaymodeTestRunner and notice... Read more
[Inspector][Metal] Selecting 'Metal Editor Support* (Experimental)' and ...
Steps to reproduce:1) Open any project.2) Go to Edit > Project Settings > Player > Other Settings.3) Tick the 'Metal Editor... Read more
Missing icon for UnityEngine.Purchasing
Steps to reproduce : - create a new game object- go to Add Component- select Scripts -> UnityEngine.Purchasing and notice the mis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SpriteAtlas::PopulatePackedTexturesAndRenderData when changing Import Settings on a Sprite that has been added to a Sprite Atlas while in PlayMode
- Empty lists can be applied in Additional Compiler Argument list in Project Settings
- [Vulkan][OpenXR] SRP Foveation Regions Not Centered when eye-tracking is not used
- Long Color Library name overflows outside input field bounds
- Shader Graph validation and Metal threadgroup memory warnings thrown when installing HDRP package in Universal 3D Template