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UI Element's position changes after entering and exiting Play Mode
UI Element's Position Y doesn't reset properly after entering and exiting Play Mode. Note: Possible workaround is to save "Panel" a... Read more
NullRefException when undocking Asset Preview window from Inspector
Right click on the Asset Preview window in the Inspector to have it undocked. The following error message is printed in the Console:... Read more
Missing icon for Audio Spatializer Microsoft
Steps to reproduce : - create a new game object - go to Add Component - select Audio -> Audio Spatializer and notice the missing icon Read more
Missing icon for Sorting Group
Steps to reproduce : - create a new game object - go to Add Component - select Rendering and notice the Sorting Group doesn't have... Read more
Missing icon for Video Player
Steps to reproduce : - create a new game object - go to Add Component - select Miscellaneous and notice the Video Player has no icon Read more
Missing icon for Analytics Tracker
Steps to reproduce : - create a new game object - go to Add Component - select Analytics > Analytics Tracker and notice the missin... Read more
Missing icon for UnityEngine.EventSystem
Steps to reproduce : - create a new game object - go to Add Component - select Scripts -> UnityEngine.EventSystem and notice the m... Read more
Missing icon for UnityEngine.PlaymodeTestRunner
Steps to reproduce : - create a new game object - go to Add Component - select Scripts -> UnityEngine.PlaymodeTestRunner and notic... Read more
[Inspector][Metal] Selecting 'Metal Editor Support* (Experimental)' and ...
Steps to reproduce: 1) Open any project. 2) Go to Edit > Project Settings > Player > Other Settings. 3) Tick the 'Metal Editor Suppo... Read more
Missing icon for UnityEngine.Purchasing
Steps to reproduce : - create a new game object - go to Add Component - select Scripts -> UnityEngine.Purchasing and notice the mi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel