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Editor crashes when you resize Inspector
1) Open the stripped project I attached 2) Open scene ApplicationLauncher 3) Select ApplicationManager object in Hierarchy 4) Notice... Read more
The download progress image is not in the centre of the button in inspector
The download progress image is not in the centre of the button in inspector 1 Create new project and go to Project view 2 In searc... Read more
PlayerSettings: Toggle ColorSpace between linear & gamma causes InvalidO...
Steps to reproduce: 1. Open the project. 2. Load the scene 'Scene.Test' from Project->PremultiplyLinearIssue->Scenes. 3. Access Play... Read more
[MeshPreview] Colors of the mesh are not displayed in the inspector prev...
Steps to reproduce: 1. Open the attached project 2. Select the mesh asset in the project window 3. Notice that only uv and uv2 are ... Read more
RequireComponent of type Collider2D crashes unity on component paste
Script with RequireComponent(typeof(Collider2D)) crashes Unity when is pasted from one GameObject to another GameObject without 2D c... Read more
Crashes on UsabilityAnalytics_CUSTOM_SendEvent when adding an existing s...
To reproduce: 1. Open attached Unity project "reproducingError2.zip" 2. Open "scene" scene 3. Click on GameObject in the Hierarchy 4... Read more
[Inspector] Changing the type of an assigned public variable beween Tran...
Changing the type of a public variable with an assignment from GameObject to Transform or the other way around does not give a type ... Read more
Awake is called every time the Inspector gets in focus if the Preview wi...
To reproduce: 1. Open the project, attached by tester (PreviewAwakeBug.zip) 2. Open "scene01" scene, if not open 3. Enter Play mode... Read more
[ScriptableObject] NullReferenceException when selecting multiple assets
Steps to reproduce: 1. Open attached project 2. Select "MissingScript" asset and notice that it has a script missing 3. Select both... Read more
Rigidbody/Rigidbody2D Contraints are hidden in debug mode
To reproduce: 1. Start a new project. 2. Create a new game object. 3. Add a Rigidbody or Rigidbody2D to the game object. 4. Set the ... Read more
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