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Alpha values in Gradient Editor Color Picker window are not editable
Reproduction steps:1. Open project "Color_Picker.zip"2. Open "ExampleScene" in Assets/Scenes3. Select "Main Camera" Object in the Hi... Read more
Caret is incorrectly placed in Inspector text fields that were selected ...
How to reproduce:1. Open a project2. Add a Text (TMP) GameObject (right click on the Hierarchy > UI > Text - TextMeshPro)3. Se... Read more
EnumFlagsField dropdown not updating when flags are manually adjusted in...
Reproduction steps:1. Open the attached project "EnumFlagsFieldModifier"2. Click "Example/EnumFlagsFields Example" in the menu bar3.... Read more
GameObject can’t be added to the serialized GameObject list in the Proje...
How to reproduce:1. Open the user’s attached “UnityBugs.zip” project2. Open Project Settings > Test > Some Scriptable Object3.... Read more
Gradient marker colors are removed when undoing marker movement in the I...
Steps to reproduce: Create a new 3D URP project Drag the attached "Gradient.cs" script into the Project window In the Hierarchy, cre... Read more
[2020.3] Two elements are highlighted when selecting just one if GameObj...
How to reproduce:1. Open the user’s attached ”unity-array-inspector-issue.zip” project2. In the Hierarchy select “GameObject” GameOb... Read more
Playmode tint color is not overlaid, but instead replaces the original E...
How to reproduce:1. Create and open a new project2. Open Edit -> Preferences -> Colors3. Open the Color Picker for "Playmode t... Read more
[URP] Opaque Layer Mask filters out meshes that use the 31st Layer when ...
How to reproduce:1. Open the user-attached project2. Open the “TestLevelMorgan” Scene3. Focus the “cybercube_1 (1)” Prefab in the Sc... Read more
Space is not saved when adding it as the first symbol of the line
Reproduction steps: Open the attached project (“StringBug.zip“) Select “Assets/Data/TextData” In the Inspector window select the “Te... Read more
Data class is misaligned in the Inspector window when it’s inside the In...
How to reproduce:1. Open the user’s attached “PropertiesNames.zip” project2. In the Hierarchy window, select “GameObject” GameObject... Read more
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